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Upcasting: Difference between revisions
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{{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets or are otherwise improved when upcast, but some spells gain no additional benefit other than the fact they are treated as a higher level spell. | {{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets or are otherwise improved when upcast, but some spells gain no additional benefit other than the fact they are treated as a higher level spell. | ||
Because the | Because the [[Warlock]]'s Pact Magic feature only grants spell slots of their highest known spell level, their lower level spells are ''always'' upcast to that level. (The only exception is if they use a lower-level spell slot gained from another source.) | ||
[[Cantrip]]s do not use spell slots, but damaging cantrips grow more powerful as a character gains [[level]]s. Upon reaching Character Levels 5 and 10, an additional damage die is automatically added (or, in the case of {{SAI|Eldritch Blast}}, an additional beam is added). This is not optional; a spellcaster cannot choose to cast a cantrip as if they were of lower level. While this is not technically upcasting, it is a similar enough process to be included here. | [[Cantrip]]s do not use spell slots, but damaging cantrips grow more powerful as a character gains [[level]]s. Upon reaching Character Levels 5 and 10, an additional damage die is automatically added (or, in the case of {{SAI|Eldritch Blast}}, an additional beam is added). This is not optional; a spellcaster cannot choose to cast a cantrip as if they were of lower level. While this is not technically upcasting, it is a similar enough process to be included here. |
Latest revision as of 15:37, 29 July 2024
Spells |
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Upcasting is when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets or are otherwise improved when upcast, but some spells gain no additional benefit other than the fact they are treated as a higher level spell.
Because the Warlock's Pact Magic feature only grants spell slots of their highest known spell level, their lower level spells are always upcast to that level. (The only exception is if they use a lower-level spell slot gained from another source.)
Cantrips do not use spell slots, but damaging cantrips grow more powerful as a character gains levels. Upon reaching Character Levels 5 and 10, an additional damage die is automatically added (or, in the case of , an additional beam is added). This is not optional; a spellcaster cannot choose to cast a cantrip as if they were of lower level. While this is not technically upcasting, it is a similar enough process to be included here.
List of spells that benefit from upcasting[edit | edit source]
This is a list of all Spells that benefit from upcasting. It is automatically generated via Cargo.
Name | Level | Cast time | Duration | Range/Area | Attack/Save | Damage/Effect | |
---|---|---|---|---|---|---|---|
C | - |
18m / 60ft 2m / 7ft (Radius) |
1d6Acid | ||||
C | 1 turn | 18m / 60ft | Attack roll | 1d8Necrotic | |||
C | - |
18 m / 60 ft | Attack roll | 1d10Force | |||
C | - |
18m / 60ft | Attack roll | 1d10Fire | |||
C | - |
3m / 10ft | 1d12Poison | ||||
C | - |
9m / 30ft | Attack roll | 1d8Fire | |||
C | - |
9m / 30ft | -
|
1d6Piercing | |||
C | 1 turn | 18m / 60ft | Attack roll | 1d8Cold | |||
C | - |
18m / 60ft | 1d8Radiant | ||||
C | 1 turn | 1.5 m / 5 ft | Attack roll | 1d8Lightning | |||
C | - |
9m / 30ft | Attack roll | 1d6Piercing | |||
C | 1 turn | 18m / 60ft | 1d4Psychic | ||||
1 | 10 turns | 18 m / 60 ft | - |
||||
1 | Long Rest | Self | -
|
- |
|||
1 | 1 turn | Self 3m / 10ft (Radius) |
2d6Necrotic | ||||
1 | 10 turns | 9m / 30ft | - |
||||
1 | 10 turns | 9m / 30ft | -
|
- |
|||
1 | - |
Self 5m / 17ft (Cone) |
3d6Fire | ||||
1 | 10 turns | 18 m / 60 ft | - |
||||
1 | - |
18 m / 60 ft | Attack roll | - |
|||
1 | - |
18 m / 60 ft | Attack roll | 2d8Acid | |||
1 | - |
18 m / 60 ft | Attack roll | 2d8Cold | |||
1 | - |
18 m / 60 ft | Attack roll | 2d8Fire | |||
1 | - |
18 m / 60 ft | Attack roll | 2d8Lightning | |||
1 | - |
18 m / 60 ft | Attack roll | 2d8Poison | |||
1 | - |
18 m / 60 ft | Attack roll | 3d8Thunder | |||
1 | 1 turn | Self 5m / 15ft (Cone) |
-
|
- |
|||
1 | - |
18 m / 60 ft | - |
||||
1 | 1 turn | 18 m / 60 ft | - |
||||
1 | 1 turn | 18 m / 60 ft | - |
||||
1 | 1 turn | 18 m / 60 ft | - |
||||
1 | 1 turn | 18 m / 60 ft | - |
||||
1 | 1 turn | 18 m / 60 ft | - |
||||
1 | 3 turns | 9m / 30ft 4m / 13ft (Radius) |
-
|
- |
|||
1 | 3 turns | 9m / 30ft 4m / 13ft (Radius) |
-
|
- |
|||
1 | - |
1.5 m / 5 ft | -
|
1d8hit points | |||
1 | - |
9m / 30ft 4m / 13ft (Radius) |
-
|
- |
|||
1 | 2 turns | 18 m / 60 ft | 3d6Psychic | ||||
1 | 10 turns | m / ft | Attack roll | weaponWeapon | |||
1 | 10 turns | 1.5 m / 5 ft | Attack roll | weaponWeapon | |||
1 | 10 turns | 18 m / 60 ft | Attack roll | weaponWeapon | |||
1 | Long Rest | Self | -
|
- |
|||
1 | - |
18m / 60ft 5m / 15ft (Radius) |
-
|
- |
|||
1 | 2 turns | 18m / 60ft | Attack roll | 4d6Radiant | |||
1 | - |
18 m / 60 ft 2m / 7ft (Radius) |
Attack roll | weaponWeapon 1d10Piercing |
|||
1 | - |
18m / 60ft | -
|
1d4hit points | |||
1 | - |
m / ft | -
|
2d10Fire | |||
1 | 10 turns | 1.5 m / 5 ft | -
|
- |
|||
1 | - |
18m / 60ft 2m / 7ft (Radius) |
Attack roll | 1d10Piercing 2d6Cold |
|||
1 | - |
1.5 m / 5 ft | Attack roll | 3d10Necrotic | |||
1 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
1 | - |
18m / 60ft | -
|
1d4 + 1Force | |||
1 | 2 turns | 18 m / 60 ft | Attack roll | 2d8Poison | |||
1 | 10 turns | Weapon Range | Attack roll | weaponWeapon 1d6Fire |
|||
1 | 2 turns | 18 m / 60 ft | -
|
- |
|||
1 | - |
1.5 m / 5 ft 5m / 17ft (Cube) |
2d8Thunder | ||||
1 | 10 turns | 18 m / 60 ft | Attack roll | 1d12Lightning | |||
2 | Long Rest | Self 9m / 30ft (Radius) |
-
|
- |
|||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | 10 turns | 18 m / 60 ft | - |
||||
2 | 10 turns | Weapon Range | Attack roll | weaponWeapon 2d6Radiant |
|||
2 | 10 turns | 1.5 m / 5 ft | Attack roll | weaponWeapon 2d6Radiant |
|||
2 | 10 turns | 18 m / 60 ft | Attack roll | weaponWeapon 2d6Radiant |
|||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | - |
18 m / 60 ft | -
|
4d4Slashing | |||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | - |
1.5 m / 5 ft | -
|
- |
|||
2 | - |
Self | -
|
- |
|||
2 | - |
18 m / 60 ft 2m / 7ft (Radius) |
2d6Fire | ||||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | 10 turns | 18 m / 60 ft | 2d8Fire | ||||
2 | 10 turns | 18 m / 60 ft | - |
||||
2 | 10 turns | 1.5 m / 5 ft | -
|
- |
|||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | 1 turn | 18 m / 60 ft | Attack roll | 4d4Acid | |||
2 | - |
18 m / 60 ft 1m / 3ft (Radius) |
2d10Radiant | ||||
2 | - |
18 m / 60 ft 1m / 3ft (Radius) |
2d10Radiant | ||||
2 | - |
18 m / 60 ft | -
|
6d4Piercing | |||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
2 | - |
Self 9m / 30ft (Radius) |
-
|
2d8hit points | |||
2 | 10 turns | 18 m / 60 ft | 2d8Fire | ||||
2 | - |
18 m / 60 ft | Attack roll | 2d6Fire | |||
2 | - |
18 m / 60 ft 3m / 10ft (Radius) |
3d8Thunder | ||||
2 | - |
18 m / 60 ft | -
|
1d8+1Force | |||
2 | 2 turns | 18 m / 60 ft | -
|
1d8 + 1Force | |||
2 | 2 turns | 18 m / 60 ft | -
|
1d8 + 1Force | |||
2 | 2 turns | 18 m / 60 ft | -
|
1d8 + 1Force | |||
2 | 2 turns | 18 m / 60 ft | -
|
1d8 + 1Force | |||
2 | 2 turns | 18 m / 60 ft | -
|
1d8 + 1Force | |||
2 | 2 turns | 18 m / 60 ft | -
|
1d8 + 1Force | |||
3 | - |
18m / 60ft 2m / 7ft (Radius) |
3d10Lightning | ||||
3 | - |
3m / 10ft | -
|
- |
|||
3 | - |
1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 1.5 m / 5 ft | - |
||||
3 | 10 turns | 18m / 60ft 2m / 7ft (Radius) |
3d10Lightning | ||||
3 | - |
18m / 60ft | -
|
- |
|||
3 | - |
m / ft | -
|
- |
|||
3 | - |
18m / 60ft 4m / 13ft (Radius) |
8d6Fire | ||||
3 | - |
9m / 30ft 4m / 13ft (Radius) |
- |
||||
3 | - |
9m / 30ft 4m / 13ft (Radius) |
5d8Acid | ||||
3 | - |
9m / 30ft 4m / 13ft (Radius) |
5d8Cold | ||||
3 | - |
9m / 30ft 4m / 13ft (Radius) |
5d8Fire | ||||
3 | - |
9m / 30ft 4m / 13ft (Radius) |
5d8Lightning | ||||
3 | - |
9m / 30ft 4m / 13ft (Radius) |
5d8Thunder | ||||
3 | 10 turns | 1.5 m / 5 ft | -
|
- |
|||
3 | - |
18 m / 60 ft 3m / 10ft (Radius) |
Attack roll | 4d8Lightning 2d8Lightning |
|||
3 | - |
Self 30m / 100ft |
8d6Lightning | ||||
3 | - |
Self 18m / 60ft (Radius) |
-
|
1d4hit points | |||
3 | - |
Self 3m / 10ft (Radius) |
- |
||||
3 | 10 turns | Self 3m / 10ft (Radius) |
3d8Necrotic | ||||
3 | 10 turns | Self 3m / 10ft (Radius) |
3d8Radiant | ||||
3 | 10 turns | 1.5 m / 5 ft | Attack roll | 3d6Necrotic | |||
4 | 2 turns | 18 m / 60 ft | - |
||||
4 | - |
9m / 30ft | 8d8Necrotic | ||||
4 | 3 turns | 18 m / 60 ft 6m / 20ft (Radius) |
- |
||||
4 | - |
18m / 60ft 6m / 20ft (Radius) |
2d8Bludgeoning 4d6Cold |
||||
4 | 10 turns | 18 m / 60 ft | 4d10Psychic | ||||
4 | - |
18m / 60ft | 5d8Fire | ||||
5 | - |
Self 9m / 30ft (Cone) |
8d8Cold | ||||
5 | - |
18 m / 60 ft | -
|
- |
|||
5 | - |
18 m / 60 ft 6m / 20ft (Radius) |
4d10Piercing | ||||
5 | - |
18m / 60ft 3m / 10ft (Radius) |
5d6Fire 5d6Radiant |
||||
5 | 10 turns | 18 m / 60 ft | - |
||||
5 | - |
18 m / 60 ft 6m / 20ft (Radius) |
4d10Piercing | ||||
5 | - |
18 m / 60 ft | -
|
3d8hit points |