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Halberds: Difference between revisions

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(Created page with "{{WeaponTypePage | type = Halberds | example = Halberd | category = martial | handedness = two-handed | melee or ranged = melee | damage count = 1 | damage die = 10 | damage modifier = melee | damage type = Slashing | heavy = yes | reach = yes | dippable = yes | actions = * {{Rush Attack}} * {{Lacerate}} * {{Cleave}} }}")
 
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Line 5: Line 5:
| handedness = two-handed
| handedness = two-handed
| melee or ranged = melee
| melee or ranged = melee
| damage count = 1
| damage = 1d10
| damage die = 10
| damage modifier = melee
| damage type = Slashing
| damage type = Slashing
| heavy = yes
| heavy = yes
| reach = yes
| reach = yes
| dippable = yes
| dippable = yes
| actions =
| weapon actions = Rush Attack, Lacerate, Cleave
* {{Rush Attack}}
| seo image = Halberd Unfaded.png
* {{Lacerate}}
* {{Cleave}}
}}
}}
== External links ==
* {{FRWiki|Halberd|long}}
{{back to top}}
{{NavEquipment}}

Latest revision as of 23:49, 28 July 2024

Halberds Halberds are a type of two-handed martial melee weapon. The following are some base attributes common to most halberds, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Halberd. Further down below, you can find a list of all halberds in the game.

Properties

Damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing
Details
 Two-Handed
 Range: 2.5 m / 8 ft
Extra Reach Extra Reach
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

List of halberds

Weapon Enchant. Damage Damage Type Weight Price Special


Halberd

1d10

Slashing

2.7 kg
5.4 lb

65


Rusty Halberd

1d10

Slashing

2.7 kg
5.4 lb

6


Halberd +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Light of Creation

+1

1d10 + 1
1d6

Slashing
Lightning

2.7 kg
5.4 lb

130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.


Merregon Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


The Skinburster

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.


Harmonium Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380


Hellbeard Halberd

+2

1d10 + 2
6

Slashing
Poison

2.7 kg
5.4 lb

380


Halberd of Vigilance

+2

1d10 + 2
1d4

Slashing
Force

2.7 kg
5.4 lb

960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.

Legacy content

    (None)

External links[edit | edit source]

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