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Feats: Difference between revisions
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(rewrote opening blurb, added information about available feats on release) |
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* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | * Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | ||
* You can't increase an Ability Score above 20 using this feature. | * You can't increase an Ability Score above 20 using this feature. | ||
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|{{anchor|Actor}} {{Icon|Passive Feature Generic Icon.png}} Actor|| | |||
* Your [[Charisma]] increases by 1, to a maximum of 20. | |||
* Your [[Proficiency Bonus]] is also doubled for Deception and Performance checks. | |||
|- | |||
|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert|| | |||
* You gain a +5 bonus to Initiative and can't be Surprised. | |||
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|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | |{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | ||
* | * Your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20. | ||
* When you are [[Prone]], standing up uses less movement. | * When you are [[Prone]], standing up uses significantly less movement. Your jump distance also increases by 50%. | ||
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|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert || | |||
* When you make crossbow attacks within melee range, the [[Attack Rolls]] do not have [[Disadvantage]]. | |||
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds]] for twice as long. | |||
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|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist || | |{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist || | ||
* When attacked with a melee attack, use | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by 2, poissibly causing the attack to miss. | ||
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|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | |{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | ||
* | * You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property}|Heavy]] weapons. | ||
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|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver || | |||
* You gain [[Advantage]] on [[Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps. | |||
* You gain Resistance to the damage dealt by traps. | |||
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|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || | |{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || |
Revision as of 20:13, 27 July 2023
At character levels 4,8, and 12, players can choose to take a feat - a feature that gives you a unique ability which improves your character in a specific area - in lieu of improving their Ability Scores. Fighters and rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Not-Yet-Implemented Feats
The following Feats have been confirmed for the full release but are not currently available in Early Access:
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Available Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Actor |
|
Alert |
|
Athlete | |
Crossbow Expert |
|
Defensive Duellist |
|
Dual Wielder |
|
Dungeon Delver |
|
Great Weapon Master |
|
Heavily Armoured |
(Requires Medium Armour Proficiency)
|
Moderately Armoured |
(Requires Light Armour Proficiency)
|
Lightly Armoured |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
|
Magic Initiate: Druid |
|
Magic Initiate: Sorcerer |
|
Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
|
Mobile |
|
Performer |
|
Shield Master |
|
Skilled |
|
Tough |
|
Weapon Master |
|