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Trap: Difference between revisions

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A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
[[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]]
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps.  
A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage.  
== Involvement==
A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
 
The [[Perception]] skill is used to detect traps and a {{SmRarityItem|Trap Disarm Toolkit}} along with the [[Sleight of Hand]] skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them.
 
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.


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[[Category:Gameplay mechanics]]
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[[Category:Environmental objects]]

Revision as of 21:23, 14 July 2024

Vent of a Gas Trap.

A trap is a hidden danger that can cause sudden unwanted conditions and/or damage.

Involvement

A vent that spews toxic gas or a Glyph of Warding: Lightning Glyph of Warding: Lightning that zaps creatures that trip it are both examples of traps.

The Perception skill is used to detect traps and a Trap Disarm Toolkit along with the Sleight of Hand skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them.

Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.