Ad placeholder
Trap: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (→Involvewment) |
||
Line 1: | Line 1: | ||
[[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]] | [[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]] | ||
A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. | A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. | ||
== | == Involvement== | ||
A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | ||
Revision as of 21:23, 14 July 2024
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage.
Involvement
A vent that spews toxic gas or a
that zaps creatures that trip it are both examples of traps.The Perception skill is used to detect traps and a Trap Disarm Toolkit along with the Sleight of Hand skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them.
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.