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[[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]] | [[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]] | ||
A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. | ||
== Involvewment== | |||
A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | |||
The [[ | The [[Perception]] skill is used to detect traps and a {{SmRarityItem|Trap Disarm Toolkit}} along with the [[Sleight of Hand]] skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them. | ||
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided. | Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided. |
Revision as of 17:56, 7 July 2024
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage.
Involvewment
A vent that spews toxic gas or a
that zaps creatures that trip it are both examples of traps.The Perception skill is used to detect traps and a Trap Disarm Toolkit along with the Sleight of Hand skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them.
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.