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SmallDruid (talk | contribs) (Adding bug / issue with text description for shield master. It doesn't actually half damage on failed dex saves.) |
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| description = | | description = | ||
| feature1 = Shield Master | | feature1 = Shield Master | ||
| description1 = | | description1 = * Gain a +2 bonus to {{Saving Throw|Dexterity}} when wielding a [[Shields|Shield]]. | ||
* Gain a +2 bonus to {{Saving Throw|Dexterity}} when wielding a [[Shields|Shield]]. | |||
| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | ||
* | * - On a failed save, you only take half damage. | ||
* | * - On a successful save, you don't take any damage, even if you normally would. | ||
| notes = * BUG: As of Hotfix 25, this feat does not reduce the damage taken on a failed save. | |||
* Unlike the DnD counterpart, this feat doesn't take shield AC into account and instead only offers a flat bonus to {{Saving Throw|Dexterity}}. | |||
| notes =* | |||
* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack. | * Unarmed attacks that use {{Ability|Dexterity}} as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack. | ||
| rows = 4 | | rows = 4 | ||
}} | }} | ||
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| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes =* | | notes = * This feat does not grant the ability to use {{SAI|Shocking Grasp}} at will. Unless you know it from another source, you can {{em|only}} use it as an [[Attack of Opportunity]]. | ||
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | * Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | ||
| rows = 6 | | rows = 6 |
Revision as of 00:33, 29 May 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
| |
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
| |
Notes | |
| |
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
| |
Durable | Durable |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
| |
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Lightly Armoured | Lightly Armoured |
| |
Lucky | Lucky |
| |
Mage Slayer | Mage Slayer: Saving Throw Advantage |
| |
Mage Slayer: Attack Caster | |
| |
Mage Slayer: Break Concentration | |
| |
Magic Initiate: Bard | Magic Initiate: Bard |
| |
Magic Initiate: Cleric | Magic Initiate: Cleric |
| |
Notes | |
| |
Magic Initiate: Druid | Magic Initiate: Druid |
| |
Magic Initiate: Sorcerer | Magic Initiate: Sorcerer |
| |
Magic Initiate: Warlock | Magic Initiate: Warlock |
| |
Magic Initiate: Wizard | Magic Initiate: Wizard |
| |
Martial Adept | Martial Adept |
| |
Medium Armour Master | Medium Armour Master |
| |
Notes | |
| |
Mobile |
|
Mobile: Evade Difficult Terrain | |
| |
Mobile: Evade Opportunity Attack | |
| |
Moderately Armoured | Moderately Armoured |
Requires Light armour Proficiency.
| |
Performer | Performer |
| |
Polearm Master | Polearm Master: Bonus Attack |
| |
Polearm Master: Opportunity Attack | |
| |
Notes | |
| |
Resilient | Resilient |
| |
Notes | |
| |
Ritual Caster | Ritual Caster: Free Spells |
| |
Notes | |
| |
Savage Attacker | Savage Attacker |
| |
Sentinel | Sentinel: Vengeance |
| |
Sentinel: Snare | |
| |
Sentinel: Opportunity Advantage | |
| |
Sharpshooter | Sharpshooter: Low Ground |
| |
Sharpshooter: All In | |
| |
Notes | |
| |
Shield Master | Shield Master |
| |
Shield Master: Block | |
| |
Notes | |
| |
Skilled | Skilled |
| |
Spell Sniper | Spell Sniper |
| |
Notes | |
| |
Tavern Brawler | Tavern Brawler |
| |
Notes | |
| |
Tough | Tough |
| |
War Caster | War Caster: Concentration |
| |
War Caster: Opportunity Spell | |
| |
Notes | |
| |
Weapon Master | Weapon Master |
|
References
Footnotes
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)