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{{up to date|2023-09-30}}
{{PageSeo
{{PageSeo
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
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== How arrows work ==
== How arrows work ==


Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3. Their uses, strengths and weaknesses
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:


*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{RarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter.
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.


== List of regular arrows ==
== Regular arrows ==


Arrows that can be commonly found across the world and/or bought from traders.
Arrows that can be commonly found across the world and/or bought from traders.
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! style="width: 24%;" class="unsortable" scope="col" |Name
! data-sort-type="number" | Rarity
! data-sort-type="number" scope="col" | Rarity
! Value
! scope="col" | Value
! Type
! scope="col" | Type
! class="unsortable" |Effect
! class="unsortable" scope="col" | Effect
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Acid}}
! scope="row" | {{LgItemIcon|Arrow of Acid}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid (surface)}} surface {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
! scope="row" | {{LgItemIcon|Arrow of Fire}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire (surface)}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
! scope="row" | {{LgItemIcon|Arrow of Ice}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice (surface)}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
! scope="row" | {{LgItemIcon|Arrow of Lightning}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage
| Damage
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Beast Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Construct Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Construct Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Construct]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Darkness}}
! scope="row" | {{LgItemIcon|Arrow of Darkness}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| style="text-align: left" | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness (cloud)}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Elemental Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Elemental]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Fiend Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Fiend Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Fiend]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Ilmater}}
! scope="row" | {{LgItemIcon|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Roaring Thunder}}
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
| style="text-align: left" | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Undead Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Undead]].
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Arcane Interference}}
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Damage/Utility
| Damage/Utility
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
| style="text-align: left" | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Many Targets}}
! scope="row" | {{LgItemIcon|Arrow of Many Targets}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Damage
| Damage
| Deals weapon damage and an additional half of that damage to three other targets in range.
| style="text-align: left" | Deals weapon damage and an additional half of that damage to three other targets in range.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Salving}}
! scope="row" | {{LgItemIcon|Arrow of Salving}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Utility
| Utility
| Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
| style="text-align: left" | Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Transposition}}
! scope="row" | {{LgItemIcon|Arrow of Transposition}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Utility
| Utility
| Teleports the shooter wherever this arrow is fired.
| style="text-align: left" | Teleports the shooter wherever this arrow is fired.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Smokepowder Arrow}}
! scope="row" | {{LgItemIcon|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 80
| 80
| Damage/Utility
| Damage/Utility
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| style="text-align: left" | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Aberration Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Aberration Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Aberration]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Dragon Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Dragon]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Humanoid Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|-
|}
|}


== List of special arrows ==
== Special arrows ==


Arrows that are difficult to find and extremely limited in number, not intended for regular use.
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
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|}
|}


== List of unusable arrows ==
== Unusable arrows ==


Arrows that exist in the world but cannot be used in combat.
Arrows that exist in the world but cannot be used in combat.
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*{{RarityItem|Ballista Arrow|40}}
*{{RarityItem|Ballista Arrow|40}}


== List of legacy arrows ==
== Unavailable arrows ==
Arrows that were once available in the previous versions of the game '''or''' are able to be spawned using 3rd party tools.  
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.


*{{RarityItem|Arrow of Celestial Slaying|40}}
*{{RarityItem|Arrow of Celestial Slaying|40}}

Revision as of 07:17, 20 May 2024

A list of various Arrows in the Inventory window.

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Arrows can be looted, bought from vendors, but cannot be crafted.

How arrows work

Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:

  • While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
  • Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the Flawed Helldusk Gloves very useful in increasing the raw damage output of the shooter.
  • Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.

Regular arrows

Arrows that can be commonly found across the world and/or bought from traders.

Ammunition Icon.png List of Arrows
Name Rarity Value Type Effect
Arrow of Acid Common 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate).
Creates a permanent Acid Acid surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate).
Creates a Fire Fire surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate).
Creates an Ice Ice for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Lightning Common 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Beast Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Darkness Uncommon 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Elemental Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Ilmater Uncommon 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Monstrosity Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Roaring Thunder Uncommon 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Undead Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Arcane Interference Rare 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Arrow of Many Targets Rare 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.
Arrow of Salving Rare 50 Utility Cures a target of Poisoned Poisoned,Paralysed Paralysed and Blinded Blinded conditions.
Arrow of Transposition Rare 50 Utility Teleports the shooter wherever this arrow is fired.
Smokepowder Arrow Rare 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).
Arrow of Aberration Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Dragon Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Humanoid Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Humanoids.

Special arrows

Arrows that are difficult to find and extremely limited in number, not intended for regular use.

Ammunition Icon.png List of Arrows
Name Rarity Value Type Effect
Arrow of Piercing Common 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Barbed Arrow Common 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.

Unusable arrows

Arrows that exist in the world but cannot be used in combat.

Unavailable arrows

Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.