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Fighter: Difference between revisions

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! [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}
| {{Pass|Extra Attack}}
|-
|-
! [[#Level 6|6th]]
! [[#Level 6|6th]]
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|-
|-
! [[#Level 11|11th]]
! [[#Level 11|11th]]
| {{SAI|Improved Extra Attack}}
| {{Pass|Improved Extra Attack}}
|-
|-
! [[#Level 12|12th]]
! [[#Level 12|12th]]
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; [[Fighting Style]]
; [[Fighting Style]]
:; {{SAI|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
:; {{SAI|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{SAI|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{SAI|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
:; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


{{Level header|2}}
{{Level header|2}}
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* Learn new [[Eldritch Knight#Level 3|Spells]]
* Learn new [[Eldritch Knight#Level 3|Spells]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|Improved Critical Hit|w=40}}
* {{Pass|Improved Critical Hit|w=40}}
|}
|}


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{{Level header|5}}
{{Level header|5}}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


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* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|War Magic|w=40}}
* {{Pass|War Magic|w=40}}
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:left;"|
| style="text-align:left;"|
* {{SAI|Remarkable Athlete: Jump|w=40}}
* {{Pass|Remarkable Athlete: Jump|w=40}}
* {{SAI|Remarkable Athlete: Proficiency|w=40}}
* {{Pass|Remarkable Athlete: Proficiency|w=40}}
|}
|}


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{{Level header|11}}
{{Level header|11}}


; {{SAI|Improved Extra Attack|w=40}}
; {{Pass|Improved Extra Attack|w=40}}
: You can make two additional attacks (instead of one) after using the Attack action.
: You can make two additional attacks (instead of one) after using the Attack action.



Revision as of 22:01, 15 May 2024

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Class Fighter Badge Icon.png
Class Fighter Badge Icon.png
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

The Fighter subclasses are: Battle Master Battle Master, Eldritch Knight Eldritch Knight, Champion Champion

Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second Wind Second Wind, Fighting Style
2nd Action Surge Action Surge
3rd #Level 3 Choose a subclass
4th Feat Feat
5th +3 Extra Attack Extra Attack
6th Feat Feat
7th #Level 7 Subclass feature
8th Feat Feat
9th +4 Indomitable Indomitable
10th #Level 10Subclass feature
11th Improved Extra Attack Improved Extra Attack
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information

Fighter's default armour
Hit points
At Level 1: 10 + Constitution Constitution Modifier
On level up: 6 + Constitution Constitution Modifier
Key Ability Scores
Strength Strength for physical attacks.
Dexterity Dexterity for physical attacks with Finesse weapons, Armour Class (non- Heavy armour), and Initiative.
Constitution Constitution for Hit Points (and Concentration Concentration Checks for Eldritch Knights).
Intelligence Intelligence for Spells (Eldritch Knight only).
Saving throw proficiencies
Strength Strength, Constitution Constitution
Equipment Proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour, Heavy armour
Shields
Skills proficiencies (Choose 2)
Acrobatics Acrobatics, Animal Handling Animal Handling, Athletics Athletics, History History, Insight Insight, Intimidation Intimidation, Perception Perception, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Longsword, Scale Mail, Leather Boots
Spellcasting Ability
Intelligence Intelligence for the effective use of items, scrolls, and equipment.

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Second Wind Second Wind
Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
Bg3 content hr.png
Fighting Style
Archery Archery
You gain a +2 bonus to Ranged Weapon attack rolls.
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Great Weapon Fighting Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

Action Surge Action Surge
Immediately gain an extra Action to use this turn. Recharges on a Short Rest.

Level 3

Choose a subclass:

Level 4

Bg3 content hr.png

Subclass features:

Battle Master Eldritch Knight Champion
(none)
  • alt= 3 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • Learn a new Spell
(none)

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Level 6

Level 7

  • Subclass features:
Battle Master Eldritch Knight Champion
  • War Magic War Magic
  • alt= 4 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • alt= 2 Level 2 Spell Slots.png class=bg3wiki-icon Gain two Level 2 Spell Slots
  • Learn a new Spell

Level 8

Level 9

Indomitable Indomitable
You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.

Level 10

Subclass features:

Battle Master Eldritch Knight Champion

Level 11

Improved Extra Attack Improved Extra Attack
You can make two additional attacks (instead of one) after using the Attack action.

Level 12