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Barbarian: Difference between revisions
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! [[#Level 1|1st]] | ! [[#Level 1|1st]] | ||
| rowspan="4" style="text-align: center;" | +2 | | rowspan="4" style="text-align: center;" | +2 | ||
| {{SAI|Rage}}, {{ | | {{SAI|Rage}}, {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence}} | ||
| rowspan="2" style="text-align: center;" | 2 | | rowspan="2" style="text-align: center;" | 2 | ||
| rowspan="8" style="text-align: center;" | +2 | | rowspan="8" style="text-align: center;" | +2 | ||
|- | |- | ||
! [[#Level 2|2nd]] | ! [[#Level 2|2nd]] | ||
| {{SAI|Reckless Attack}}, {{ | | {{SAI|Reckless Attack}}, {{Pass|Danger Sense}} | ||
|- | |- | ||
! [[#Level 3|3rd]] | ! [[#Level 3|3rd]] | ||
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! [[#Level 5|5th]] | ! [[#Level 5|5th]] | ||
| rowspan="4" style="text-align: center;" | +3 | | rowspan="4" style="text-align: center;" | +3 | ||
| {{ | | {{Pass|Extra Attack}}, {{Pass|Fast Movement}} | ||
|- | |- | ||
! [[#Level 6|6th]] | ! [[#Level 6|6th]] | ||
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|- | |- | ||
! [[#Level 7|7th]] | ! [[#Level 7|7th]] | ||
| {{ | | {{Pass|Feral Instinct}} | ||
|- | |- | ||
! [[#Level 8|8th]] | ! [[#Level 8|8th]] | ||
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! [[#Level 9|9th]] | ! [[#Level 9|9th]] | ||
| rowspan="4" style="text-align: center;" | +4 | | rowspan="4" style="text-align: center;" | +4 | ||
| {{ | | {{Pass|Brutal Critical}} | ||
| rowspan="4" style="text-align: center;" | +3 | | rowspan="4" style="text-align: center;" | +3 | ||
|- | |- | ||
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|- | |- | ||
! [[#Level 11|11th]] | ! [[#Level 11|11th]] | ||
| {{ | | {{Pass|Relentless Rage}} | ||
|- | |- | ||
! [[#Level 12|12th]] | ! [[#Level 12|12th]] | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=40}} | ||
: When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier. | : When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier. | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Danger Sense|w=40}} | ||
: You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}. | : You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
Line 161: | Line 161: | ||
{{Level header|5}} | {{Level header|5}} | ||
; {{ | ; {{Pass|Extra Attack|w=40}} | ||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | : You can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Fast Movement|w=40}} | ||
: Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour. | : Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour. | ||
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|- | |- | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* {{ | * {{Pass|Mindless Rage|w=40}} | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* Choose an [[Animal Aspect]] | * Choose an [[Animal Aspect]] | ||
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{{Level header|7}} | {{Level header|7}} | ||
; {{ | ; {{Pass|Feral Instinct|w=40}} | ||
: You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]]. | : You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]]. | ||
Line 219: | Line 219: | ||
{{Level header|9}} | {{Level header|9}} | ||
; {{ | ; {{Pass|Brutal Critical|w=40}} | ||
: When you land a critical hit, you roll an extra damage die as well as the normal additional critical die. | : When you land a critical hit, you roll an extra damage die as well as the normal additional critical die. | ||
Revision as of 19:37, 15 May 2024
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
Subclasses:
Level | Proficiency Bonus | Features | Rage Charges | Rage Damage |
---|---|---|---|---|
1st | +2 | , | 2 | +2 |
2nd | , | |||
3rd | 3 | |||
4th | ||||
5th | +3 | , | ||
6th | 4 | |||
7th | ||||
8th | ||||
9th | +4 | +3 | ||
10th | ||||
11th | ||||
12th | 5 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Overview
- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Shields
- Skill proficiencies (Choose 2)
- , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Level progression
Level 1
- While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
- Advantage on Strength checks and saving throws.
- Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
- Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.
- When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
Level 2
- Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
Level 3
- Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Choose a subclass
|
|
|
Level 4
- Choose a feat.
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Your movement speed increases by 3 m / 10 ft while not wearing heavy armour.
Level 6
- Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
|
|
|
Level 7
- You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.
Level 8
- Choose a feat.
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
(none) |
|
(none) |
Level 9
- When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
(none) |
(none) |
|
Level 10
Subclass features
Berserker | Wildheart | Wild Magic Barbarian |
---|---|---|
|
|
|
Level 11
- Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being
Level 12
- Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a feat.
External links
- Barbarian on the Forgotten Realms Wiki