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{{ up to date | 2023-08-22 }}
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.  
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.  


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'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.  
'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.  
Arrows can be looted, bought from vendors, but cannot be crafted.


== Camp Supplies ==
== Camp Supplies ==
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'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
While alcoholic beverages can be used as camp supplies, they can also be drunk with a {{Action|bonus}}, granting {{Cond|Alcohol}} condition to the character or thrown to create flammable [[Alcohol Surface|alcohol]] surfaces.


== Coatings ==
== Coatings ==
''Main article: [[Coatings]]''
''Main article: [[Coatings]]''


'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, weapons can be dipped into them as a [[Bonus Action]], to apply their effects.
'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
 
When [[Throw]]n, they act as '''Grenades''' that create Surfaces. When a weapon is dipped in a '''Coating''' the effects last for 3 rounds, applying the '''Coatings's''' effect on each hit.
 
In some cases, weapons can be dipped in a Surface created by a thrown '''Coating'''.


== Dyes ==
== Dyes ==
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''Main article: [[Grenades]]''
''Main article: [[Grenades]]''


[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s or inflict [[Conditions]].
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s, inflict [[Conditions]], or deal damage.


== Potions ==
== Potions ==
''Main article: [[Potions]]''
''Main article: [[Potions]]''


'''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed.
'''Potions''' are '''Consumables''' that can be used to restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. Some of them can also be thrown for an area effect.


== Scrolls ==
== Scrolls ==
''Main article: [[Scrolls]]''
''Main article: [[Scrolls]]''


'''Scrolls''' are magical '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]]. '''Scrolls''' can be very useful in situations when you do not have any spell slots left to cast spells.
'''Scrolls''' are '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]] or being a spellcasting class capable of casting the required spell.  
 
You can cast any spells with the appropriate '''Scroll''', even if the spell's level is higher than your highest-level spell slots.


== Miscellaneous ==
== Miscellaneous ==


=== Environmental ===
=== Environmental ===
These items are (usually) found in the environment, rather than as loot. And can't be consumed, but must be damaged to activate any effects.
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.


* {{Icon|Nautiloid Tank Icon.png}} [[Nautiloid Tank]]
* {{LgItemIcon|Acid Barrel}}
* {{Icon|Large Nautiloid Tank Icon.png}} [[Large Nautiloid Tank]]
* {{LgItemIcon|Brine Barrel}}
* {{Icon|Firewine Barrel Icon.png}} [[Firewine Barrel]]
* {{LgItemIcon|Firewine Barrel}}
* {{Icon|Acid Barrel Icon.png}} [[Acid Barrel]]
* {{LgItemIcon|Nautiloid Tank}}
* {{Icon|Druid Explosive Barrel Icon.png}} [[Explosive Barrel]]
* {{LgItemIcon|Oil Barrel}}
* {{Icon|Oil Barrel Icon.png}} [[Oil Barrel]]
* {{LgItemIcon|Runepowder Barrel}}
* {{Icon|Smokepowder Barrel Icon.png}} [[Smokepowder Barrel]]
* {{LgItemIcon|Smokepowder Barrel}}
* {{Icon|Water Barrel Icon.png}} [[Water Barrel]]
* {{LgItemIcon|Water Barrel}}
* {{Icon|Runepowder Barrel Icon.png}} [[Runepowder Barrel]]


=== Tools ===
=== Tools ===
* {{Icon|Thieves Tools Icon.png}} [[Thieves' Tools]]
* {{LgItemIcon|Thieves' Tools}}
* {{Icon|Trap Disarm Toolkit Icon.png}} [[Trap Disarm Toolkit]]
* {{LgItemIcon|Trap Disarm Toolkit}}


=== Other ===
=== Other ===

Latest revision as of 21:01, 2 May 2024

Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.

Arrows[edit | edit source]

Main article: Arrows

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Camp Supplies[edit | edit source]

Main article: Camp Supplies

Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Coatings[edit | edit source]

Main article: Coatings

Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.

Dyes[edit | edit source]

Main article: Dyes

Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.

Elixirs[edit | edit source]

Main article: Elixirs

Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.

Grenades[edit | edit source]

Main article: Grenades

Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.

Potions[edit | edit source]

Main article: Potions

Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.

Scrolls[edit | edit source]

Main article: Scrolls

Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.

Miscellaneous[edit | edit source]

Environmental[edit | edit source]

These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.

Tools[edit | edit source]

Other[edit | edit source]

For consumables that have no obvious beneficial use, see: