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Blasphemous Acolyte: Difference between revisions

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== Attacks and abilities ==  
== Attacks and abilities ==  
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Flail +2}}
{{Feature box|Main Hand Attack|item=Flail +2}}
* Can use [[weapon actions]].}}


{{Feature box|name=Inflict Wounds|image name=Inflict Wounds.webp|* Deals {{DamageInfo|3d10|Necrotic}} to a target.
{{Feature box|Turn Undead}}


{{Range|melee}}
{{Feature box|Contagion: Flesh Rot}}


{{Action}}}}
{{Feature box|Inflict Wounds}}


{{Feature box|name=Spirit Guardians|image name=Spirit Guardians.webp|* Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
{{Feature box|Harm}}
 
{{Range|Self}}
 
{{Action}}}}
 
{{Feature box|name=Harm|image name=Harm.webp|* Deals {{DamageInfo|14d6|Necrotic}} to a target. Reduce the target's maximum hit points unless they succeed a CON save.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}





Revision as of 09:01, 29 April 2024

Blasphemous Acolyte is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a cleric is present in the party.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Turn Undead.webp
Turn Undead Turn Undead ()
Pray to Turn all undead that can see you.
WIS Save
 Range: Self
AoE: 9 m / 30 ft (Radius)
Contagion Flesh Rot.webp
Contagion: Flesh Rot Contagion: Flesh Rot ()

The target receives Disadvantage Icon.png Disadvantage on Charisma Ability Checks, and is afflicted with Vulnerability to all damage.

The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.

CON Save
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Harm.webp
Harm Harm ()
D6 Necrotic.png 14d6 (14~84) Damage TypesNecrotic

Reduce a target's maximum Hit Points, but never below 1.

CON Save
 Range: 18 m / 60 ft


Notes

  • Blasphemous Acolyte begins combat already concentrating on the Necrotic damage version of Spirit Guardians.

Loot