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Abilities: Difference between revisions
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An ability score is never less than 1 (except when drained, such as by [[Devour Intellect]]), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its [[Ability Score Modifier]]s. | An ability score is never less than 1 (except when drained, such as by [[Devour Intellect]]), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its [[Ability Score Modifier]]s. | ||
[[Category:Ability Scores]] | |||
{{Gameplay}} | |||
{{Character}} |
Revision as of 20:00, 9 July 2023
Ability Scores refer to various core qualities of a creature. There are a total of six ability scores:
- Strength: Physical power
- Dexterity: Agility and finesse
- Constitution: Overall health and endurance
- Intelligence: Rational reasoning and memory
- Wisdom: Common sense and insight
- Charisma: Charm or force of character
An ability score is never less than 1 (except when drained, such as by Devour Intellect), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its Ability Score Modifiers.