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Sleight of Hand: Difference between revisions
(→Related Items: Removed note that Sleight of Hand checks are not affected by Balance. It does not show up in the character sheet, but (at least as of today, Hotfix #17) it does show up in the roll. Proof: https://gyazo.com/bb22c74bffac7f301f32f08da0ae5636) |
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{{quote|Wield nimble fingers. Steal stuff.}} | {{quote|Wield nimble fingers. Steal stuff.}} | ||
'''Sleight of Hand ''' is a [[Dexterity]] [[ | '''Sleight of Hand ''' is a [[Dexterity]] [[skill]]. It helps you pick locks, pick pockets, and disarm [[traps]]. The higher your Dexterity score, the more likely you are to succeed on Sleight of Hand [[ability check]]s. | ||
The higher your | |||
==Proficiency== | ==Proficiency== | ||
Characters who are | Characters who are proficient in {{PAGENAME}} can add their [[proficiency bonus]] when making ability checks. | ||
The following [[backgrounds]] grant proficiency in | The following [[backgrounds]] grant proficiency in {{PAGENAME}}: | ||
* [[Charlatan]] | * [[Charlatan]] | ||
* [[Urchin]] | * [[Urchin]] | ||
The following classes can choose to select | The following classes can choose to select {{PAGENAME}} as a proficient skill at Level 1: | ||
* | * [[Bard]] | ||
* | * [[Rogue]] | ||
* | * [[Ranger]], via the Natural Explorer option [[Urban Tracker]] | ||
==Uses== | ==Uses== | ||
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* Stealing items without being noticed (see also [[Stealth]]). | * Stealing items without being noticed (see also [[Stealth]]). | ||
=== | ===Pickpocketing and stealing tips=== | ||
Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them. | |||
Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear our the inventory of an NPC in a crowd. | |||
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s. | |||
==Related | ==Related items== | ||
===+1 to | ===+1 to ability checks=== | ||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
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{{div col end}} | {{div col end}} | ||
===+2 to | ===+2 to ability checks=== | ||
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{{div col end}} | {{div col end}} | ||
===+1d4 to | ===+1d4 to ability checks while shapeshifted=== | ||
*{{RarityItem|Shapeshifter's Boon Ring|40}} | *{{RarityItem|Shapeshifter's Boon Ring|40}} | ||
===Advantage on | ===Advantage on ability checks=== | ||
*{{RarityItem|Gloves of Thievery|40}} | *{{RarityItem|Gloves of Thievery|40}} | ||
===Advantage on | ===Advantage on all Dexterity checks=== | ||
*{{RarityItem|The Graceful Cloth|40}} | *{{RarityItem|The Graceful Cloth|40}} | ||
==Related | ==Related spells== | ||
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. | * {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. |
Revision as of 02:37, 27 January 2024
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Wield nimble fingers. Steal stuff.
Sleight of Hand is a Dexterity skill. It helps you pick locks, pick pockets, and disarm traps. The higher your Dexterity score, the more likely you are to succeed on Sleight of Hand ability checks.
Proficiency
Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.
The following backgrounds grant proficiency in Sleight of Hand:
The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:
- Bard
- Rogue
- Ranger, via the Natural Explorer option Urban Tracker
Uses
- Picking locks (requires Thieves' Tools).
- Disarming traps (requires Trap Disarm Toolkit).
- Pickpocketing from NPCs.
- Stealing items without being noticed (see also Stealth).
Pickpocketing and stealing tips
Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
Another technique to pickpocket in crowded areas is to go Invisible first. If you're invisible, you will always successfully Hide, which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast Greater Invisibility, which just has a chance to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear our the inventory of an NPC in a crowd.
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using The Graceful Cloth, feats, and/or various permanent bonuses to reach 22 Dexterity), and +4 from Unlucky Thief's Gloves and Smuggler's Ring, for a total bonus of +18 displayed in the character sheet. Then add +2d4 from Guidance and Shapeshifter's Boon Ring, and be a level 11 Rogue with Reliable Talent, so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
Related items
+1 to ability checks
+2 to ability checks
+1d4 to ability checks while shapeshifted
Advantage on ability checks
Advantage on all Dexterity checks
Related spells
- - Grants Proficiency in all Skills of a chosen Ability.
- - Grants Proficiency in all Dexterity Skills.
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Dexterity Checks.
- - Grants Disadvantage on all Dexterity Checks.