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(Added note and fixed another note.) |
Bronzebreak (talk | contribs) (Reorganized Notes to (hopefully) be more readable. Added verif request to prior edit stating that Spellcasting or Extra Attacks will disable the other for the ENTIRE turn, rather than that Action.) |
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| class learns at level 6 = College of Swords, College of Valour | | class learns at level 6 = College of Swords, College of Valour | ||
| notes = | | notes = | ||
* The Attack needs to cost an {{resource|Action}} for | |||
* The initial Attack needs to cost an {{resource|Action}} for '''Extra Attack''' to trigger; | |||
** Bonus actions (like {{SAI|Flurry of Blows}}, [[Great Weapon Master: Bonus Attack]] or an [[Eldritch Knight]]'s [[War Magic]]) do not qualify. | |||
** | ** Applies only to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}}'''Dual Wield''' (as an offhand attack is considered a [[Bonus Action]]). | ||
** May not be used as part of a [[Reaction]] (like an [[Attack of Opportunity]] or [[Riposte]]). | |||
** Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work: | |||
*** {{SAI|Commander's Strike}} | |||
* | *** {{SAI|Bufotoxin}} | ||
* | *** {{RarityItem|Smokepowder Arrow}} | ||
* Aside from basic attacks, | *** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]). | ||
** {{SAI|Commander's Strike}} | * Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), ''or'' a spell to be cast (even with separate Actions?{{Verify}}). | ||
** {{SAI|Bufotoxin}} | * Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''. | ||
** {{RarityItem|Smokepowder Arrow}} | ** {{Class|Warlock}}'s Pact of the Blade '''Extra Attack''' ''does'' stack with other sources, when '''not''' playing [[Honour mode]]{{Honour}}. | ||
** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]). | ** {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} grant additional [[Action]]s which can ''also'' have '''Extra Attack''' apply, when '''not''' playing [[Honour mode]]{{Honour}}. | ||
*** For example, a {{Cond|Hastened}} Level 11 {{Class|Fighter}} with the Elixir of Bloodlust could attack 6 times, then an additional 3 if they got a kill that round. | |||
*** Regardless of difficulty, {{Class|Fighter}}'s [[Action Surge]] will ''always'' allow Extra Attack(s). | |||
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks. | |||
* Some other [[Classes]] have their own version of '''Extra Attack'''; | |||
** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5. | |||
** {{Class|Druid}}'s [[Wild Strike]] and [[Improved Wild Strike]] at Level 5 and 10. | |||
** [[Beast Master]] {{Class|Ranger}}'s [[Bestial Fury]] at level 11. | |||
}} | }} | ||
{{NavGameplay}} | {{NavGameplay}} |
Revision as of 08:39, 31 December 2023
Template:Up to date
Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.
Description
You can make an additional free attack after making an unarmed or weapon attack.
How to learn
Classes:
- Class level 5: Barbarian, Fighter, Monk, Paladin, Ranger, and [[ (with Pact of the Blade)| (with Pact of the Blade)]]
- Class level 6: College of Swords, and College of Valour
Notes
- The initial Attack needs to cost an Action for Extra Attack to trigger;
- Bonus actions (like Great Weapon Master: Bonus Attack or an Eldritch Knight's War Magic) do not qualify. ,
- Applies only to your character's primary weapon when using Dual Wield (as an offhand attack is considered a Bonus Action).
- May not be used as part of a Reaction (like an Attack of Opportunity or Riposte).
- Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work:
- Smokepowder Arrow
- This information can be found in the definition of
ExtraAttackSpellCheck()
inGame/scripts/thoth/CommonConditions.khn
obtained from unpackingGame.pak
. (See Modding:Unpacking_and_converting_files).
- Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), or a spell to be cast (even with separate Actions?[Needs Verification]).
- Additional instances of Extra Attack do not stack; a multiclassed and with 5+ Levels in each will still only have 1 Extra Attack.
- 's Pact of the Blade Extra Attack does stack with other sources, when not playing Honour modeHHonour.
- and grant additional Actions which can also have Extra Attack apply, when not playing Honour modeHHonour.
- For example, a Level 11 with the Elixir of Bloodlust could attack 6 times, then an additional 3 if they got a kill that round.
- Regardless of difficulty, 's Action Surge will always allow Extra Attack(s).
- Level 11 s gain , allowing for 2 Extra Attacks.
- Some other Classes have their own version of Extra Attack;
- Pact of the Blade or Chain 's Deepened Pact at level 5.
- 's Wild Strike and Improved Wild Strike at Level 5 and 10.
- Beast Master 's Bestial Fury at level 11.