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{{table list| | {{table list| | ||
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}} | ; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}} | ||
: | : {{quote inline|Used to cast spells.}} | ||
: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6. | |||
{{table list| | {{table list| | ||
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}} | ; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}} | ||
: | : {{quote inline|Used to cast Warlock spells.}} | ||
: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6. | |||
== Lists of class feature resources == | == Lists of class feature resources == |
Revision as of 12:28, 25 December 2023
Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.
Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.
A resource that recharges at the start of the turn used outside turn-based mode or combat will recharge almost immediately after use. If used to initiate or enter combat it will not recharge.
All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.
Common resources
Common resources are resources available to all creatures.
- Action
- Recharge: Turn
Your primary resource in combat.
- Used to take most actions.
- Default is 1 per turn.
- Bonus action
- Recharge: Turn
Your secondary resource in combat.
- Used to take actions that cost bonus actions.
- Default is 1 per turn.
- Reaction
- Recharge: Turn
Reactions such as Opportunity Attack, are responses you can have to events. Reactions can trigger both during and outside of your turn.
- Used to take some reactions. Not all reactions use a reaction resource.
- Default is 1 per turn.
- Movement
- Recharge: Turn
How far you can move each turn.
- A creature uses movement to move on a 1:1 ratio.
- Default is 9 m / 30 ft per turn.
Spell slots
Spell slots are a resource used by casters to cast spells:
- Spell slots (Spellcasting)
- Recharge: Long rest
Used to cast spells.
- Used by classes with the Spellcasting feature to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
- Warlock spell slots
- Recharge: Short rest
Used to cast Warlock spells.
- Used by s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically upcast to the highest level available. Exist in levels 1-6.
Lists of class feature resources
Recharge on long rest
- Arcane Recovery Charges
- Used and aquired by s. You get 1-6 charges.
- Bardic Inspiration Charges
- Used and aquired by s. Exists as d6, d8 and d10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges.
- Fungal Infestation Charges
- Used and aquired by s. You get 4 charges.
- Lay on Hands Charges
- Used and aquired by s. You get 3-5 charges.
- Natural Recovery Charges
- Used and aquired by s. You get 1 charge that becomes more powerful for each druid level.
- Rage Charges
- Used and aquired by s. You get 2-5 charges
- Sorcery Points
- Used and aquired by s. You can also use them for Metamagic and . You get 4-6 points. You can create more with .
- War Priest Charges
- Used and aquired by s. You get 3-6 charges.
Recharge on short rest
- Channel Divinity Charges
- Used and aquired by s. You get 1-2 charges.
- Channel Oath Charges
- Used and aquired by s. You get 1 charge.
- Superiority Dice
- Used and aquired by s and the feat. Exists as d8 and d10 variants. You get 4-5 from Battle Master and 1 from Martial Adept.
- Ki Points
- Used and aquired by s. You get 2-13 points. Can be restored with and .
- Tides of Chaos Charges
- Used and aquired by s. This resource does not display over your hotbar. You get 1 charge.
- Wild Shape Charges
- Used and aquired by s. You get 2 charges.
Other resources
- Used and aquired by the feat. You get 3 points.
- Shadow Spell Slots
- Recharge: Long rest
- Eyestalk Action
- Recharge: Turn
- Resource exclusive to the Spectator enemy. They have 2.
Hidden resources
These are resources that are used in-game but are not visible anywhere.
- Deflect Missiles Charges
- Sneak Attack Charges
- Recharge: Turn
- Legendary Resistance Charges
- Recharge: Turn
Unused resources
These are resources that are in the game files and can be accessed via third-party tools, but have no use in-game.
- Astral Manipulation Point
- Recharge: Turn
- Aquired by the Loosened Gravity condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.
- Hit Dice
- Recharge: Long rest
- Used by the class action . This action is not accesible in-game without third-party tools and using it will result in your game crashing.
- Ritual Point
- Recharge: Long rest
- This resource is restored every long rest, but can not be obtained without third-party tools and has no use.
- Weapon Action Point
- Recharge: Short rest
- This resource is restored every short rest, but can not be obtained without third-party tools and has no use.