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(Added Martial Adept to Superiority Dice. Added Shadow Spell Slots and Eye Stalk Actions.) |
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* {{SmallIcon|Channel_Divinity_Charges_Icons.png}} [[Channel Divinity]] Charges ({{class|Cleric}}) | * {{SmallIcon|Channel_Divinity_Charges_Icons.png}} [[Channel Divinity]] Charges ({{class|Cleric}}) | ||
* {{SmallIcon|Channel_Oath_Icon.png}} [[Channel Oath]] Charges ({{class|Paladin}}) | * {{SmallIcon|Channel_Oath_Icon.png}} [[Channel Oath]] Charges ({{class|Paladin}}) | ||
* {{SmallIcon|Superiority_Die_d8_Icon.png}} [[Manoeuvres|Superiority]] Dice ({{class|Battle Master}}) | * {{SmallIcon|Superiority_Die_d8_Icon.png}} [[Manoeuvres|Superiority]] Dice ({{class|Battle Master}}, {{SAI|Martial Adept}}) | ||
* {{SmallIcon|Tides_of_Chaos_Resource_Icon.png}} [[Tides of Chaos]] Charges ({{class|Wild Magic Sorcerer}} | * {{SmallIcon|Tides_of_Chaos_Resource_Icon.png}} [[Tides of Chaos]] Charges ({{class|Wild Magic Sorcerer}} | ||
* {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ({{class|Druid}}) | * {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ({{class|Druid}}) | ||
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== Other resources == | == Other resources == | ||
* {{SmallIcon|Luck Point Resource Icon.png}} Luck Points ({{SAI|Lucky}} [[Feat]]): {{recharge|Long Rest}} | * {{SmallIcon|Luck Point Resource Icon.png}} Luck Points ({{SAI|Lucky}} [[Feat]]): {{recharge|Long Rest}} | ||
{{table list| | |||
; {{SmallIcon|Shadow Spell Slot Icon.png}} Shadow Spell Slots : {{Recharge|Turn}}|style=nocolon}} | |||
: [[Gale]] Origin has the option to unlock a level 3 shadow spell slot, | |||
{{table list| | |||
; {{SmallIcon|Eye Stalk Action Point Icon.png}} Eye Stalk Action Points : {{Recharge|Long Rest}}|style=nocolon}} | |||
: Resource exclusive to the [[Spectator]] enemy. They have 2. | |||
== See also == | == See also == | ||
* [[List of sources of additional resources]] | * [[List of sources of additional resources]] |
Revision as of 09:28, 20 December 2023
Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.
Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.
A resource that recharges at the start of the turn used outside turn-based mode or combat will recharge almost immediately after use. If used to initiate or enter combat it will not recharge.
All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.
Common resources
Common resources are resources available to all creatures.
- Action
- Recharge: Turn
- Bonus action
- Recharge: Turn
- Reaction
- Recharge: Turn
- Movement
- Recharge: Turn
Spell slots
Spell slots are a resource used by casters to cast spells:
- Spell slots (Spellcasting)
- Recharge: Long rest
- Warlock spell slots
- Recharge: Short rest
Lists of class feature resources
Recharge on long rest
- Arcane Recovery Charges ()
- Bardic Inspiration Charges ()
- Fungal Infestation Charges ()
- Ki Points ()
- Lay on Hands Charges ()
- Natural Recovery Charges ()
- Rage Charges ()
- Sorcery Points ()
- War Priest Charges ()
Recharge on short rest
- Channel Divinity Charges ()
- Channel Oath Charges ()
- Superiority Dice (, )
- Tides of Chaos Charges (
- Wild Shape Charges ()
Other resources
- Shadow Spell Slots
- Recharge: Turn
- Eye Stalk Action Points
- Recharge: Long rest