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== Other resources == | == Other resources == | ||
* {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]]) | * {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]]) | ||
== See also == | |||
* [[List of sources of additional resources]] | |||
{{NavGameplay}} | {{NavGameplay}} |
Revision as of 15:18, 17 December 2023
Resources are expended to take actions and move in Baldur's Gate 3.
Depleted resources always recharge on taking a long rest, but some recharge on taking short rests.
A creature's common resources and some class resources also recharge in combat, and generally do so at the beginning of their turns.
Common resources
Common resources are used by all creatures. Three of them are used to take actions, and one is used for movement:
- Action
- Actions recharge on the start of the next turn.
- Bonus action
- Bonus actions recharge on the start of the next turn.
- Reaction
- Reactions restart on the start of the next turn.
- Movement
- Movement is used to move a certain distance per turn. Recharges on the start of the next turn.
Class resources
Class resources are resources only available to classes with the related class features.
Spell slots
- Spellcasting spell slots
- Spell slots are used by classes with the spellcasting feature to cast spells. They recharge on a long rest.
- Pact Magic spell slots
- Used by warlocks to cast spells. They recharge on a short rest.
Lists of class feature resources
Charges
- Arcane Recovery Charges (Wizard)
- Bardic Inspiration Charges (Bard)
- Channel Divinity Charges (Cleric)
- Channel Oath Charges (Paladin)
- Fungal Infestation Charges (Circle of the Spores Druid)
- Lay on Hands Charges (Paladin)
- Natural Recovery Charges (Circle of the Land Druid)
- Rage Charges (Barbarian)
- Tides of Chaos Charges (Wild Magic Sorcerer)
- War Priest Charges (War Domain Cleric)
- Wild Shape Charges (Druid)
Points
Dice
- Superiority Dice (Battle Master Fighter)