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Barbarian: Difference between revisions
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== Overview == | == Overview == | ||
[[File:Default Barbarian Armor.png|200px|right|Barbarian's default armour]] | [[File:Default Barbarian Armor.png|200px|right|Barbarian's default armour]] | ||
; Hit points : At level 1: {{InfoBlob|12 + {{Ability|Constitution}} modifier}} | |||
; | : On level up: {{InfoBlob|7 + {{Ability|Constitution}} modifier}} | ||
; | |||
; Key abilities : {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons. | ; Key abilities : {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons. | ||
: {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]] | : {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]] | ||
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; Equipment proficiencies : {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | ; Equipment proficiencies : {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | ||
: {{LightArmour}}, {{MediumArmour}}, {{Shields}} | : {{LightArmour}}, {{MediumArmour}}, {{Shields}} | ||
; Skill proficiencies (Choose 2) : [[Animal Handling]], [[Athletics]], [[Intimidation]], [[Nature]], [[Survival]], [[Perception]] | ; Skill proficiencies (Choose 2) : [[Animal Handling]], [[Athletics]], [[Intimidation]], [[Nature]], [[Survival]], [[Perception]] | ||
== Level progression == | == Level progression == |
Revision as of 10:49, 15 December 2023
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
The Barbarian subclasses are:
, ,The Barbarian Class Progression | ||||
---|---|---|---|---|
Level | Proficiency Bonus | Features | Rages | Rage Damage |
1st | +2 | , | 2 | +2 |
2nd | +2 | , | 2 | +2 |
3rd | +2 | 3 | +2 | |
4th | +2 | 3 | +2 | |
5th | +3 | , | 3 | +2 |
6th | +3 | 4 | +2 | |
7th | +3 | 4 | +2 | |
8th | +3 | 4 | +2 | |
9th | +4 | 4 | +3 | |
10th | +4 | 4 | +3 | |
11th | +4 | 4 | +3 | |
12th | +4 | 5 | +3 |
Overview
- Hit points
- At level 1: 12 + modifier
- On level up: 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Shields
- Skill proficiencies (Choose 2)
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
Level progression
Level 1
- While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
- Advantage on Strength checks and saving throws.
- Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You cannot cast spells or concentrate while raging.
- Rage Charges: 2
- The number of times you can Rage per day. Replenished by long rest.
- When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
Level 2
- Until your next turn, you have advantage on all attack rolls, but enemies also have advantage on attack rolls against you.
Level 3
- Rage Charges: 3
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a subclass
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Level 4
- Choose a feat.
Level 5
- Proficiency Bonus: +3
- Your proficiency bonus increases to +3.
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Your movement speed increases by 3m / 10ft while not wearing heavy armour.
Level 6
- Rage Charges: 4
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Subclass features
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Level 7
- You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised.
Level 8
- Choose a feat.
- Subclass features
(none) |
|
(none) |
Level 9
- Proficiency Bonus: +4
- Your proficiency bonus increases to +4.
- When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
- Subclass features
(none) |
(none) |
|
Level 10
- Subclass features
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Level 11
- Once per short rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being
Level 12
- Rage Charges: 5
- Gain an additional Rage Charge. You can now Rage more times per long rest.
- Choose a feat.
External links
- Barbarian on the Forgotten Realms Wiki