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Resources: Difference between revisions
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* {{SmallIcon|Reaction Icon.png}} [[Reaction (Resource)|Reaction]] | * {{SmallIcon|Reaction Icon.png}} [[Reaction (Resource)|Reaction]] | ||
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]] | * {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]] | ||
* {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]]) | * {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]]) | ||
Revision as of 02:32, 13 December 2023
This article is in need of copyediting or reformatting in order to better suit the style of the wiki. No reason was specified. |
Resources are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific classes.
List of resources
Common resources
Class resources
- Spell Slots (Spellcasting classes)
- Arcane Recovery Charges (Wizard)
- Bardic Inspiration Charges (Bard)
- Channel Divinity Charges (Cleric)
- Channel Oath Charges (Paladin)
- Fungal Infestation Charges (Circle of the Spores Druid)
- Lay on Hands Charges (Paladin)
- Ki Points (Monk)
- Natural Recovery Charges (Circle of the Land Druid)
- Rage Charges (Barbarian)
- Sorcery Points (Sorcerer)
- Superiority Dice (Battle Master Fighter)
- Tides of Chaos Charges (Wild Magic Sorcerer)
- War Priest Charges (War Domain Cleric)
- Wild Shape Charges (Druid)