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Stealth: Difference between revisions

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(→‎Uses: Added explanation of how Stealth checks are rolled. Need verification on how Heavily Obscured works. Added use for maintaining Greater Invisibility,)
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==Uses==
==Uses==
* Used to {{SAI|Hide}} out of sight of NPCs.
* Used to {{SAI|Hide}} out of sight of NPCs.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
** Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
* Used to maintain {{Cond|Greater Invisibility}} when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.


==Related Items==
==Related Items==

Revision as of 22:25, 12 December 2023

Stay out of sight. Melt into the shadows.

Stealth is a Skill based on Dexterity. It helps you with staying hidden from enemies or other NPCs.

Stealth Checks benefit from your Dexterity Modifier, and if you have Proficiency in Stealth, also from your Proficiency Bonus.

Proficiency

Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability checks.

The following backgrounds grant proficiency in Stealth:

The following races are proficient in Stealth:

The following races have advantage in Stealth:

The following classes can choose to select Stealth as a proficient skill at Level 1:

Uses

  • Used to Hide Hide out of sight of NPCs.
    • If a character who is Hiding enters a creature's line of sight cone and is Lightly Obscured Lightly Obscured, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The DC for this check varies based on the creature that the character is attempting to sneak past.
    • If a character who is Hiding enters a creature's line of sight cone and is Heavily Obscured Heavily Obscured, they will not need to make Stealth checks until they get close to that creature.[Needs Verification]
    • If a character who is Hiding enters a creature's line of sight cone and is in a Clear Area Clear Area, they will be spotted immediately, without making a Stealth check.
    • Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
  • Used to maintain Greater Invisibility Greater Invisibility when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.

Related Items

  • The +1 to Dexterity Checks from Armour with the Balance passive does not affect Acrobatics Checks.

+1 to Skill Checks

+2 to Skill Checks

Smuggler's Ring

+3 to Skill Checks

Penumbral Armour while Obscured

Advantage on Skill Checks

Disadvantage on Skill Checks

With the exception of the following items, all Heavy Armour and all variations of Padded Armour, Scale Mail and Half Plate Armour provide Disadvantage Icon.png Disadvantage on Stealth checks.

Advantage on All Dexterity Checks

The Graceful Cloth

Related Spells