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Nature: Difference between revisions
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==Related Spells== | ==Related Spells== | ||
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. | |||
* {{SAI|Knowledge of the Ages: Intelligence|w=40}} - Grants Proficiency in all Intelligence Skills. | |||
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | * {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | ||
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks. | * {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks. |
Revision as of 10:22, 4 December 2023
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Recognise plants and animals. Hug trees.
Nature is an Intelligence Skill.
The higher your Intelligence Score, the more likely you will succeed on Nature Checks.
Proficiency
Characters who are proficient in Nature can add their Proficiency Bonus when making Ability checks.
The following classes can choose to select Nature as a proficient skill at Level 1:
Knowledge Domain Clerics can choose to gain proficiency in Nature at Level 1. If chosen, they can add double their Proficiency Bonus when making Nature checks.
Uses
- Used in dialogue.
Related Items
Grants Proficiency
+1 to Skill Checks
Related Spells
- - Grants Proficiency in all Skills of a chosen Ability.
- - Grants Proficiency in all Intelligence Skills.
- - Grants a
+1d4 bonus on all Skill Checks.
- - Grants Advantage on all Intelligence Checks.
- - Grants Disadvantage on all Intelligence Checks.