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Acrobatics: Difference between revisions
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==Related Spells== | ==Related Spells== | ||
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. | |||
* {{SAI|Knowledge of the Ages: Dexterity|w=40}} - Grants Proficiency in all Dexterity Skills. | |||
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | * {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | ||
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks. | * {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks. |
Revision as of 10:18, 4 December 2023
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Keep your balance. Land on your feet.
Acrobatics is a Dexterity Skill. It helps you resist against being shoved.
The higher your Dexterity Score, the more likely you will succeed on Acrobatics Checks.
Proficiency
Characters who are proficient in Acrobatics can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Acrobatics:
The following classes can choose to select Acrobatics as a proficient skill at Level 1:
Uses
- Used to resist being Athletics, whichever is higher) (Either Acrobatics or
Related Items
+1 to Skill Checks
Advantage on All Dexterity Checks
Related Spells
- - Grants Proficiency in all Skills of a chosen Ability.
- - Grants Proficiency in all Dexterity Skills.
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Dexterity Checks.
- - Grants Disadvantage on all Dexterity Checks.