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Drilldown: creatures

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creatures > strength: 15-16

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name:
Act 2 differences (2) · Ghoul (2) · Zombie (2)
strength:
race:
Human (25) · Zombie (19) · Vampire Spawn (16) · Aberration (9) · Bugbear (8) · Githyanki (8) · Tiefling (8) · Bear (5) · Werewolf (5) · None (4) · Dwarf (4) · High Half-Elf (4) · Ghoul (3) · Gnome (3) · Lightfoot halfling (3) · Ooze (3) · Wood Elf (3) · Worg (3)
type:
Human (25) · Zombie (19) · Vampire Spawn (16) · Aberration (9) · Bugbear (8) · Githyanki (8) · Tiefling (8) · Bear (5) · Werewolf (5) · None (4) · Dwarf (4) · High Half-Elf (4) · Ghoul (3) · Gnome (3) · Lightfoot halfling (3) · Ooze (3) · Wood Elf (3) · Worg (3)
resistances:
None (90) · Poison immunity (30) · Necrotic resistant full (23) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · fire resistant full (9) · Lightning resistant full (9) · Necrotic immunity (9) · lightning resistance full (6) · poison resistant full (6) · slashing resistance full (6) · Poison resistance full (4) · Bludgeoning Immunity nm (3) · Bludgeoning vulnerability (3) · Fire resistance full (3) · Fire vulnerability (3) · Piercing Immunity nm (3) · Piercing resistant full (3) · Slashing Immunity nm (3)
passives:
 Opportunity Attack (119) · Opportunity Attack (54) · Darkvision (47) ·  Darkvision (22) ·  Extra Attack (22) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) · Extra Attack (16) ·  Fey Ancestry (13) ·  Undead Fortitude (12) ·  Tenacity (passive feature) (10) ·  Hellish Resistance (8) ·  Sunlight Sensitivity (8) ·  Unarmoured Defence (Barbarian) (7) · Brute (7) · Danger Sense (7) · Githyanki War Magic (7) ·  Superior Darkvision (6)

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