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Drilldown: creatures

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creatures > strength: 14-30 & wisdom: 2-10

Use the filters below to narrow your results.

name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2) · Zombie (2)
race:
Human (28) · Zombie (21) · Vampire spawn (16) · Half-Orc (12) · Githyanki (11) · Tiefling (10) · Elemental (9) · None (8) · Ogre (8) · Undead (8) · Aberration (7) · Goblin (6) · Animated Armour (4) · High Elf (4) · Lightfoot Halfling (4) · Skeleton (4)
type:
Human (28) · Zombie (21) · Vampire spawn (16) · Half-Orc (12) · Githyanki (11) · Tiefling (10) · Elemental (9) · None (8) · Ogre (8) · Undead (8) · Aberration (7) · Goblin (6) · Animated Armour (4) · High Elf (4) · Lightfoot Halfling (4) · Skeleton (4)
resistances:
None (115) · Poison immunity (50) · Bludgeoning resistant nm (29) · Necrotic resistant full (29) · Piercing resistant nm (29) · Slashing resistant nm (29) · Fire resistant full (13) · Psychic immunity (12) · fire resistance full (9) · Necrotic immunity (9) · necrotic resistance full (7) · Acid resistant full (6) · Lightning resistant full (6) · Poison resistant full (6) · Fire vulnerability (5) · Piercing resistant full (5) · Slashing resistance full (5) · Thunder resistant full (5)
passives:
 Opportunity Attack (142) · Opportunity Attack (69) · Darkvision (66) ·  Extra Attack (51) ·  Darkvision (26) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Tenacity (passive feature) (15) ·  Unarmoured Defence (Barbarian) (14) · Mobile: Evade Difficult Terrain (14) ·  Undead Fortitude (13) ·  Fast Movement (11) ·  Hellish Resistance (11) · Danger Sense (9) · Extra Attack (9) ·  Ogre's Mark (8)

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