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Drilldown: creatures

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creatures > strength: 14-18 & wisdom: 2-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2) · Zombie (2)
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race:
Human (23) · Zombie (21) · Vampire spawn (16) · Githyanki (11) · Tiefling (10) · Undead (9) · Half-Orc (8) · None (7) · Elemental (7) · Halfling (7) · Goblin (6) · Aberration (5) · Elf (5) · Half-Elf (5) · Skeleton (4) · Ghast (3) · Ghoul (3) · Gnome (3) · Mummy (3) · Ooze (3)
resistances:
None (93) · Poison immunity (46) · Bludgeoning resistant nm (28) · Necrotic resistant full (28) · Piercing resistant nm (28) · Slashing resistant nm (28) · Fire resistant full (13) · Necrotic immunity (10) · fire resistance full (9) · necrotic resistance full (7) · psychic immunity (7) · Acid resistant full (6) · Fire vulnerability (6) · Lightning resistant full (6) · Lightning resistance full (5) · Poison resistant full (5) · slashing resistance full (5) · Thunder resistant full (5) · Bludgeoning vulnerability (4) · Cold resistant full (4)
passives:
Opportunity Attack (185) · Darkvision (77) · Extra Attack (46) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (13) · Hellish Resistance (10) · Danger Sense (8) · Unarmoured Defence (Barbarian) (8) · Brave (7) · Ethereal (7) · Fey Ancestry (7) · Halfling Luck (7) · Sunlight Sensitivity (6) · Superior Darkvision (6) · Tenacity (passive feature) (6)

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