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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 2-11

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
strength:
race:
Human (21) · Zombie (19) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Tiefling (8) · Undead (7) · None (5) · Aberration (5) · Goblin (5) · Werewolf (5) · Skeleton (4) · Worg (4) · Ghoul (3) · Lightfoot halfling (3) · Mummy (3) · Ooze (3)
type:
Human (21) · Zombie (19) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Tiefling (8) · Undead (7) · None (5) · Aberration (5) · Goblin (5) · Werewolf (5) · Skeleton (4) · Worg (4) · Ghoul (3) · Lightfoot halfling (3) · Mummy (3) · Ooze (3)
resistances:
None (84) · Poison immunity (33) · Necrotic resistant full (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistant full (10) · Necrotic immunity (9) · fire resistance full (8) · necrotic resistance full (6) · Fire vulnerability (5) · Acid resistant full (4) · Bludgeoning vulnerability (4) · Lightning resistant full (4) · Poison resistant full (4) · Psychic Immunity (4) · Slashing resistance full (4) · Thunder resistant full (4)
passives:
 Opportunity Attack (102) · Opportunity Attack (60) · Darkvision (46) ·  Extra Attack (27) ·  Darkvision (23) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Undead Fortitude (12) ·  Tenacity (passive feature) (9) ·  Hellish Resistance (8) · Brute (8) ·  Fey Ancestry (5) ·  Halfling Luck (5) ·  Sunlight Sensitivity (5) ·  Unarmoured Defence (Barbarian) (5) · Brave (5) · Multiattack: Wounded (Werewolf) (5)

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