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Drilldown: creatures

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creatures > weight kg: 70-600 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
strength:
race:
Human (51) · Githyanki (27) · Vampire Spawn (16) · Dwarf (11) · Aberration (9) · Bugbear (9) · Tiefling (8) · Bear (5) · Elf (5) · Werewolf (5) · None (4) · High Half-Elf (4) · Worg (4) · Ooze (3)
type:
Human (51) · Githyanki (27) · Vampire Spawn (16) · Dwarf (11) · Aberration (9) · Bugbear (9) · Tiefling (8) · Bear (5) · Elf (5) · Werewolf (5) · None (4) · High Half-Elf (4) · Worg (4) · Ooze (3)
resistances:
None (120) · Necrotic resistant full (23) · Bludgeoning resistant nm (18) · Piercing resistant nm (18) · Slashing resistant nm (18) · fire resistant full (9) · Lightning resistant full (9) · Poison immunity (9) · Lightning resistance full (8) · poison resistant full (8) · Poison resistance full (5) · Slashing resistance full (5) · Fire resistance full (4) · poison resistance nm (4) · Acid resistance full (3) · Bludgeoning Immunity nm (3) · Piercing Immunity nm (3) · Piercing resistant full (3) · Slashing Immunity nm (3) · Thunder resistant full (3)
passives:
 Opportunity Attack (133) · Opportunity Attack (61) ·  Extra Attack (45) · Darkvision (31) ·  Darkvision (23) · Extra Attack (17) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Fey Ancestry (14) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (12) ·  Dwarven Resilience (11) ·  Hellish Resistance (9) ·  Sunlight Sensitivity (9)

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