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Drilldown: creatures

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creatures > strength: 13-16 & wisdom: 6-11

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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race:
Human (25) · Zombie (19) · Vampire Spawn (16) · Githyanki (11) · Bugbear (9) · Ghoul (8) · Tiefling (8) · Undead (7) · None (6) · Goblin (5) · Halfling (5) · Werewolf (5) · Aberration (4) · Boar (4) · Half-Elf (4) · Skeleton (4) · Worg (4)
resistances:
None (94) · Poison immunity (40) · Necrotic resistant full (24) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · Fire resistant full (11) · Necrotic immunity (9) · Fire resistance full (8) · necrotic resistance full (6) · acid resistant full (4) · Bludgeoning vulnerability (4) · Fire vulnerability (4) · Lightning resistant full (4) · Poison resistant full (4) · Slashing resistance full (4) · Thunder resistant full (4)
passives:
Opportunity Attack (180) · Darkvision (75) · Extra Attack (29) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Tenacity (passive feature) (9) · Brute (8) · Hellish Resistance (8) · Blindsight (6) · Sunlight Sensitivity (6) · Brave (5) · Danger Sense (5) · Fey Ancestry (5) · Halfling Luck (5) · Multiattack: Wounded (Werewolf) (5) · Unarmoured Defence (Barbarian) (5)

Showing below up to 187 results in range #1 to #187.

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