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Drilldown: creatures

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creatures > strength: 14-18 & wisdom: 3-10 & role: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2) · Zombie (2)
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race:
Human (23) · Zombie (20) · Vampire spawn (16) · Githyanki (11) · Tiefling (10) · None (8) · Half-Orc (8) · Halfling (8) · Undead (8) · Elemental (7) · Half-Elf (7) · Goblin (6) · Aberration (5) · Elf (5) · Gnome (4) · Skeleton (4) · Ghast (3) · Ghoul (3) · Ooze (3)
resistances:
None (95) · Poison immunity (43) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · Slashing resistant nm (28) · Necrotic resistant full (27) · fire resistant full (14) · Necrotic immunity (9) · Fire resistance full (8) · Acid resistant full (6) · Lightning resistant full (6) · necrotic resistance full (6) · Poison resistant full (6) · psychic immunity (5) · Thunder resistant full (5) · Bludgeoning vulnerability (4) · Fire vulnerability (4) · Lightning resistance full (4)
passives:
Opportunity Attack (184) · Darkvision (73) · Extra Attack (48) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Hellish Resistance (10) · Brave (8) · Danger Sense (8) · Fey Ancestry (8) · Halfling Luck (8) · Unarmoured Defence (Barbarian) (8) · Ethereal (7) · Superior Darkvision (7) · Sunlight Sensitivity (6) · Tenacity (passive feature) (6)

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