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Drilldown: creatures

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creatures > movement m: 6-9 & wisdom: 6-10

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movement m:
race:
Goblin (95) · Human (88) · Tiefling (35) · Gnome (32) · Elf (26) · Skeleton (18) · Zombie (18) · Vampire spawn (16) · Lightfoot Halfling (15) · None (14) · Dwarf (14) · Elemental (13) · Half-Elf (12) · Half-Orc (12) · Gold dwarf (11) · Drow (10) · Rock Gnome (10) · Ghoul (7) · Halfling (7) · Undead (7)
type:
Goblin (95) · Human (88) · Tiefling (35) · Gnome (32) · Elf (26) · Skeleton (18) · Zombie (18) · Vampire spawn (16) · Lightfoot Halfling (15) · None (14) · Dwarf (14) · Elemental (13) · Half-Elf (12) · Half-Orc (12) · Gold dwarf (11) · Drow (10) · Rock Gnome (10) · Ghoul (7) · Halfling (7) · Undead (7)
resistances:
None (365) · Poison immunity (66) · Necrotic resistant full (35) · Fire resistance full (29) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistant full (21) · Bludgeoning vulnerability (17) · poison resistant full (15) · Acid resistant full (13) · fire magical (12) · Lightning resistant full (12) · Piercing resistant full (12) · Psychic immunity (11) · Bludgeoning resistant full (10) · Slashing resistant full (10) · Thunder resistant full (9) · poison full (8)
passives:
 Opportunity Attack (366) · Darkvision (274) · Opportunity Attack (142) ·  Extra Attack (54) ·  Fey Ancestry (50) ·  Darkvision (45) ·  Shortened Stride (43) ·  Hellish Resistance (40) ·  Gnome Cunning (36) ·  Dwarven Resilience (25) ·  Sunlight Sensitivity (23) ·  Halfling Luck (22) ·  Superior Darkvision (17) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) · Brave (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Forever Indebted (14) · Mobile: Evade Difficult Terrain (14)

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