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Drilldown: creatures

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creatures > hp: 22-100 & movement m: 9-40 & wisdom: 3-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Lady Durinbold's Attendant (2) · Mask of Vengeance (2) · Zombie (2)
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movement m:
race:
Human (38) · Zombie (18) · Vampire spawn (16) · Half-Orc (12) · Githyanki (11) · Tiefling (11) · Undead (11) · None (9) · Half-Elf (9) · Elf (8) · Ogre (8) · Ghoul (7) · Skeleton (5) · Aberration (4) · Drow (4) · Animated Armour (3) · Dwarf (3) · Ghast (3) · Ooze (3)
resistances:
None (113) · Poison immunity (38) · Necrotic resistant full (26) · Bludgeoning resistant nm (19) · Piercing resistant nm (19) · Slashing resistant nm (19) · fire resistance full (13) · Fire resistant full (12) · necrotic resistance full (10) · Necrotic immunity (7) · Poison resistant full (6) · bludgeoning vulnerability (5) · Cold resistant full (4) · Fire immunity (4) · Lightning resistance full (4) · Lightning resistant full (4) · Piercing resistant full (4) · Psychic immunity (4)
passives:
Opportunity Attack (200) · Darkvision (87) · Extra Attack (57) · Fey Ancestry (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (12) · Hellish Resistance (11) · Danger Sense (10) · Unarmoured Defence (Barbarian) (10) · Undead Fortitude (10) · Sunlight Sensitivity (9) · Fast Movement (8) · Ogre's Mark (8) · Evasion (6) · Great Weapon Master: Bonus Attack (6) · Uncanny Dodge (6)

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