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Drilldown: creatures

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creatures > hp: 20-200 & movement m: 9 & wisdom: 2-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2) · Mask of Vengeance (2) · Zombie (2)
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movement m:
race:
Human (40) · Vampire spawn (16) · Zombie (15) · Elemental (13) · Tiefling (11) · Half-Orc (9) · Undead (9) · Elf (7) · Ghoul (7) · Half-Elf (7) · Aberration (6) · None (5) · Skeleton (5) · Animated Armour (4) · Dark Justiciar (4) · Drow (4) · Goblin (4) · Dwarf (3) · Ghast (3) · Ooze (3)
resistances:
None (96) · Poison Immunity (43) · Necrotic resistant full (28) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistance full (11) · fire resistant full (11) · Necrotic immunity (8) · acid resistant full (7) · Piercing resistant full (7) · Lightning resistant full (6) · necrotic resistance full (6) · Psychic immunity (6)
passives:
Opportunity Attack (190) · Darkvision (86) · Extra Attack (58) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Danger Sense (11) · Hellish Resistance (11) · Unarmoured Defence (Barbarian) (11) · Sunlight Sensitivity (10) · Fast Movement (9) · Ethereal (8) · Tenacity (passive feature) (8) · Undead Fortitude (8) · Feral Instinct (7)

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