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Drilldown: creatures

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creatures > dexterity: 14-21 & wisdom: 5-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
race:
Goblin (48) · Human (25) · Vampire spawn (16) · Ghoul (8) · Tiefling (8) · Undead (8) · None (6) · Dwarf (6) · Elemental (6) · Elf (6) · Kobold (6) · Aberration (5) · Halfling (5) · Skeleton (5) · Gnome (4) · Half-Elf (4) · Lightfoot Halfling (4)
type:
Goblin (48) · Human (25) · Vampire spawn (16) · Ghoul (8) · Tiefling (8) · Undead (8) · None (6) · Dwarf (6) · Elemental (6) · Elf (6) · Kobold (6) · Aberration (5) · Halfling (5) · Skeleton (5) · Gnome (4) · Half-Elf (4) · Lightfoot Halfling (4)
resistances:
None (121) · Poison immunity (39) · Bludgeoning resistant nm (29) · Piercing resistant nm (29) · Slashing resistant nm (29) · Necrotic resistant full (26) · Fire resistance full (13) · fire resistant full (12) · Lightning resistant full (11) · acid resistant full (10) · Necrotic immunity (8) · poison resistant full (8) · Thunder resistant full (8) · Cold resistant full (6) · necrotic resistance full (6) · Radiant vulnerability (6) · Bludgeoning vulnerability (4) · psychic immunity (4) · Fire immunity (3)
passives:
 Opportunity Attack (156) · Darkvision (105) · Opportunity Attack (42) ·  Extra Attack (39) ·  Darkvision (17) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (13) ·  Sunlight Sensitivity (13) ·  Halfling Luck (9) ·  Uncanny Dodge (8) ·  Hellish Resistance (7)

Showing below up to 218 results in range #1 to #218.

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