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Drilldown: creatures

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creatures > dexterity: 14-21 & wisdom: 8-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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wisdom:
race:
Goblin (47) · Human (25) · Vampire spawn (16) · Undead (15) · Halfling (10) · None (9) · Half-Elf (9) · Ghoul (8) · Gnome (8) · Tiefling (8) · Elf (7) · Dwarf (6) · Elemental (6) · Aberration (5) · Skeleton (5) · Animated Armour (3) · Crawling Claw (3) · Ghast (3)
resistances:
None (119) · Poison immunity (41) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · slashing resistant nm (28) · Necrotic resistant full (26) · Fire resistance full (20) · Fire resistant full (12) · Lightning resistant full (11) · Necrotic immunity (11) · Acid resistant full (10) · necrotic resistance full (10) · Poison resistant full (8) · Thunder resistant full (8) · Radiant Vulnerability (6) · Cold immunity (5) · Cold resistant full (5)
passives:
Opportunity Attack (204) · Darkvision (120) · Extra Attack (44) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Ethereal (14) · Brave (10) · Halfling Luck (10) · Evasion (9) · Gnome Cunning (8) · Shortened Stride (8) · Uncanny Dodge (8) · Hellish Resistance (7) · Sunlight Sensitivity (7)

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