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Drilldown: creatures

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creatures > strength: 14-16 & dexterity: 14-20

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2)
strength:
race:
Human (22) · Vampire Spawn (16) · Bugbear (9) · Githyanki (8) · Aberration (6) · Ghost (6) · Undead (6) · None (4) · Dwarf (4) · Elf (4) · High Half-Elf (4) · Ghoul (3) · Goblin (3) · Lightfoot halfling (3) · Rock Gnome (3)
type:
Human (22) · Vampire Spawn (16) · Bugbear (9) · Githyanki (8) · Aberration (6) · Ghost (6) · Undead (6) · None (4) · Dwarf (4) · Elf (4) · High Half-Elf (4) · Ghoul (3) · Goblin (3) · Lightfoot halfling (3) · Rock Gnome (3)
resistances:
None (72) · Necrotic resistant full (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Poison immunity (19) · Fire resistant full (11) · Thunder resistant full (8) · Acid resistant full (7) · fire resistance full (7) · lightning resistant full (7) · Necrotic immunity (6) · necrotic resistance full (6) · Poison resistant full (6) · Cold immunity (3) · Cold resistant full (3) · Lightning resistance full (3) · poison resistance nm (3) · Psychic immunity (3)
passives:
 Opportunity Attack (102) ·  Extra Attack (39) · Darkvision (34) · Opportunity Attack (31) ·  Darkvision (24) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (13) ·  Tenacity (passive feature) (10) ·  Evasion (8) ·  Sunlight Sensitivity (8) · Brute (8)

Showing below up to 140 results in range #1 to #140.

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