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Drilldown: creatures

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creatures > movement m: 9-40 & dexterity: 14-20 & wisdom: 8-11

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2)
movement m:
race:
Goblin (44) · Human (39) · Vampire spawn (16) · Bugbear (10) · Tiefling (9) · Aberration (7) · Elf (7) · Ghoul (7) · Undead (7) · None (6) · Elemental (6) · Half-Elf (6) · Skeleton (5) · Worg (5) · Animated Armour (3) · Dwarf (3) · Ghast (3)
type:
Goblin (44) · Human (39) · Vampire spawn (16) · Bugbear (10) · Tiefling (9) · Aberration (7) · Elf (7) · Ghoul (7) · Undead (7) · None (6) · Elemental (6) · Half-Elf (6) · Skeleton (5) · Worg (5) · Animated Armour (3) · Dwarf (3) · Ghast (3)
resistances:
None (131) · Poison immunity (28) · Necrotic resistant full (26) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Fire resistance full (13) · fire resistant full (10) · lightning resistant full (7) · Acid resistant full (6) · necrotic resistance full (6) · Poison resistant full (5) · bludgeoning vulnerability (4) · Radiant vulnerability (4) · Thunder resistant full (4) · Fire immunity (3) · Psychic immunity (3)
passives:
 Opportunity Attack (158) · Darkvision (106) · Opportunity Attack (42) ·  Extra Attack (35) ·  Darkvision (22) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (13) ·  Tenacity (passive feature) (11) ·  Hellish Resistance (9) · Brute (9) ·  Great Weapon Fighting (6) ·  Sunlight Sensitivity (6) ·  Great Weapon Master: Bonus Attack (5) ·  Uncanny Dodge (5) · Ethereal (5)

Showing below up to 215 results in range #1 to #215.

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