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Drilldown: creatures

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creatures > dexterity: 12-18 & wisdom: 10-11

Use the filters below to narrow your results.

wisdom:
race:
Human (65) · Tiefling (19) · Vampire spawn (16) · Gnome (14) · None (11) · Bugbear (10) · Worg (9) · Ghoul (8) · Half-Elf (7) · Mephit (7) · Undead (7) · Elf (6) · Rat (6) · Werewolf (6) · Dwarf (5) · Elemental (5) · Halfling (5) · Gold Dwarf (4) · Lightfoot Halfling (4)
type:
Human (65) · Tiefling (19) · Vampire spawn (16) · Gnome (14) · None (11) · Bugbear (10) · Worg (9) · Ghoul (8) · Half-Elf (7) · Mephit (7) · Undead (7) · Elf (6) · Rat (6) · Werewolf (6) · Dwarf (5) · Elemental (5) · Halfling (5) · Gold Dwarf (4) · Lightfoot Halfling (4)
resistances:
None (165) · poison immunity (37) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · slashing resistant nm (28) · Necrotic resistant full (24) · fire resistant full (18) · fire resistance full (14) · Lightning resistant full (9) · acid resistant full (8) · Poison resistant full (8) · Necrotic immunity (7) · Cold resistant full (6) · Fire immunity (6) · necrotic resistance full (6) · Thunder resistant full (6) · Radiant Vulnerability (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4)
passives:
 Opportunity Attack (178) · Darkvision (118) · Opportunity Attack (67) ·  Extra Attack (38) ·  Darkvision (24) ·  Hellish Resistance (19) ·  Fey Ancestry (18) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Gnome Cunning (15) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Shortened Stride (15) ·  Tenacity (passive feature) (14) · Mobile: Evade Difficult Terrain (14) ·  Halfling Luck (9) · Brute (9) ·  Dwarven Resilience (8)

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