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Drilldown: creatures

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creatures > level: 6-12 & movement m: 9-30 & dexterity: 11-17

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movement m:
race:
Human (158) · Elf (20) · Githyanki (12) · Undead (12) · Half-Elf (10) · Vampire Spawn (10) · Aberration (9) · Dwarf (9) · Half-Orc (9) · Tiefling (9) · Drow (8) · None (6) · Werewolf (6) · Elemental (5) · Fiend (5) · Sahuagin (5) · Death Knight (4)
resistances:
None (241) · Poison immunity (26) · Necrotic resistant full (23) · Bludgeoning resistant nm (18) · Piercing resistant nm (18) · Slashing resistant nm (18) · fire resistance full (15) · Fire resistant full (12) · necrotic resistance full (10) · Psychic resistance full (9) · Acid resistant full (7) · Necrotic immunity (7) · Poison resistant full (6) · Cold resistant full (5) · Lightning resistance full (5) · Lightning resistant full (5) · Thunder resistant full (5)
conditions:
None (251) · Aura of Protection (Aura) (16) · Mage Armour (16) · Death Ward (8) · Aura of Murder (Aura) (7) · Astral Gravity (4) · Dead (4) · Marshal Undead (4) · Sacred Defiance Aura (4) · Freedom of Movement (3) · Soul Oath (3) · Aura of Courage (Aura) (2) · Elixir of Viciousness (2) · Eternally Bound (2) · Fire Shield: Chill (2) · Longstrider (2) · Ready to Parry (2)
passives:
Opportunity Attack (335) · Extra Attack (194) · Darkvision (89) · Great Weapon Fighting (40) · Tactical Discipline (39) · Phalanx Formation (35) · Fey Ancestry (34) · Riposte (33) · Tenacity (passive feature) (26) · Protection (25) · Divine Health (15) · Magic Resistance (15) · Charger (11) · Infernal Weapon (11) · Sunlight Sensitivity (11) · Danger Sense (10) · Riposte (passive feature) (10) · Sunlight Hypersensitivity (10) · Unarmoured Defence (Barbarian) (10) · Vampire Regeneration (10)

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