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Drilldown: creatures

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creatures > movement m: 9-12 & weight kg: 70-600 & dexterity: 11-16

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movement m:
race:
Human (213) · Tiefling (32) · Dwarf (30) · Elf (28) · Half-Elf (24) · Githyanki (21) · Vampire spawn (16) · Drow (14) · Bugbear (11) · Aberration (9) · Half-orc (9) · Worg (9) · Gnoll (8) · None (7) · Ogre (7) · Werewolf (6) · Sahuagin (5) · Death Knight (4) · Hobgoblin (4)
resistances:
None (384) · Necrotic resistant full (23) · fire resistant full (21) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · Fire resistance full (12) · poison resistant full (12) · Poison immunity (11) · Psychic resistance full (10) · poison resistance nm (9) · Poison resistance full (8) · Necrotic immunity (5) · Acid resistant full (4) · Bludgeoning Immunity nm (4) · lightning resistance full (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4)
conditions:
None (386) · Aura of Murder (Aura) (24) · Mage Armour (18) · Aura of Protection (Aura) (17) · Dead (10) · Death Ward (8) · Eternally Bound (7) · Marshal Undead (4) · Drunk (3) · Freedom of Movement (3) · Sleeping (3) · Soul Oath (3) · Astral Conduit (2) · Aura of Courage (Aura) (2) · Elixir of Viciousness (2) · Longstrider (2) · Ready to Parry (2) · Slightly Drunk (2)
passives:
Opportunity Attack (489) · Extra Attack (213) · Darkvision (172) · Fey Ancestry (63) · Tenacity (passive feature) (41) · Tactical Discipline (40) · Great Weapon Fighting (37) · Sunlight Sensitivity (33) · Hellish Resistance (32) · Phalanx Formation (31) · Dwarven Resilience (30) · Riposte (28) · Protection (25) · Superior Darkvision (22) · Duergar Resilience (20) · Divine Health (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Danger Sense (14) · Unarmoured Defence (Barbarian) (14)

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