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Drilldown: creatures

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creatures > dexterity: 11-13 & intelligence: 6-20

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dexterity:
race:
Human (165) · Dwarf (58) · Goblin (50) · Githyanki (23) · Gnome (22) · Half-Elf (16) · Elf (13) · Redcap (13) · Tiefling (13) · Half-Orc (10) · Mephit (9) · Halfling (8) · Mind Flayer (8) · Drow (7) · None (6) · Hobgoblin (6) · Werewolf (6) · Death Knight (4) · Worg (4) · Hellsboar (3)
resistances:
None (369) · poison resistant full (26) · Poison resistance full (21) · Poison Immunity (19) · Fire resistant full (12) · psychic resistance full (9) · Fire Immunity (5) · Fire Resistance full (5) · Necrotic resistant full (5) · Poison resistance nm (5) · Bludgeoning Immunity nm (4) · Cold resistant full (4) · Fire vulnerability (4) · Necrotic immunity (4) · Piercing Immunity nm (4) · Poison full (4) · Slashing Immunity nm (4)
conditions:
None (391) · Aura of Protection (Aura) (14) · Slightly Drunk (13) · Dead (10) · Mage Armour (10) · Death Ward (8) · Marshal Undead (4) · Drunk (3) · Sleeping (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2) · Mind Flayer Form (2) · Permanent Mind Sanctuary (2)
passives:
Opportunity Attack (467) · Darkvision (205) · Extra Attack (187) · Dwarven Resilience (59) · Tactical Discipline (44) · Great Weapon Fighting (41) · Phalanx Formation (41) · Riposte (37) · Fey Ancestry (36) · Protection (30) · Sunlight Sensitivity (30) · Superior Darkvision (26) · Tenacity (passive feature) (24) · Duergar Resilience (23) · Gnome Cunning (22) · Shortened Stride (20) · Divine Health (15) · Unarmoured Defence (Barbarian) (15)

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