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Drilldown: creatures

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creatures > strength: 15-16 & dexterity: 10-18

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name:
Act 2 differences (2) · Ghoul (2)
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strength:
race:
Human (24) · Vampire Spawn (16) · Bugbear (8) · Githyanki (8) · Tiefling (8) · Half-Elf (7) · None (6) · Aberration (6) · Halfling (6) · Bear (5) · Dwarf (5) · Elf (5) · Werewolf (5) · Gnome (4) · Shadow Mastiff (4) · Ghoul (3) · Mummy (3) · Worg (3)
resistances:
None (84) · Necrotic resistant full (23) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Poison immunity (21) · Slashing resistant nm (21) · fire resistant full (10) · Lightning resistant full (9) · necrotic immunity (7) · Poison resistant full (6) · Fire resistance full (4) · Lightning resistance full (4) · Bludgeoning Immunity nm (3) · Bludgeoning vulnerability (3) · Fire vulnerability (3) · Piercing Immunity nm (3) · poison resistance full (3) · Slashing Immunity nm (3) · slashing resistance full (3)
passives:
Opportunity Attack (154) · Darkvision (65) · Extra Attack (33) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (13) · Tenacity (passive feature) (10) · Githyanki War Magic (8) · Hellish Resistance (8) · Sunlight Sensitivity (8) · Brute (7) · Danger Sense (7) · Brave (6) · Halfling Luck (6) · Unarmoured Defence (Barbarian) (6) · Dwarven Resilience (5) · Multiattack: Wounded (Werewolf) (5) · Superior Darkvision (5)

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