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Drilldown: creatures

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creatures > movement m: 9-40 & dexterity: 10-18 & wisdom: 2-10

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movement m:
race:
Goblin (91) · Human (87) · Tiefling (35) · Elf (25) · Vampire spawn (16) · Half-Elf (12) · Half-Orc (12) · Elemental (10) · Drow (9) · Skeleton (9) · None (7) · Dwarf (7) · Ghoul (7) · Ogre (7) · Undead (7) · Rat (6) · Aberration (5) · Kobold (5) · Spider (5)
type:
Goblin (91) · Human (87) · Tiefling (35) · Elf (25) · Vampire spawn (16) · Half-Elf (12) · Half-Orc (12) · Elemental (10) · Drow (9) · Skeleton (9) · None (7) · Dwarf (7) · Ghoul (7) · Ogre (7) · Undead (7) · Rat (6) · Aberration (5) · Kobold (5) · Spider (5)
resistances:
None (299) · Poison immunity (46) · Necrotic resistant full (30) · Fire resistance full (29) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Fire resistant full (19) · fire magical (10) · Acid resistant full (8) · Bludgeoning vulnerability (8) · Fire immunity (8) · Lightning resistant full (8) · Psychic immunity (8) · Bludgeoning resistant full (6) · necrotic resistance full (6) · Piercing resistant full (6) · Radiant vulnerability (6) · slashing resistant full (6)
passives:
 Opportunity Attack (289) · Darkvision (232) · Opportunity Attack (112) ·  Extra Attack (47) ·  Fey Ancestry (47) ·  Hellish Resistance (40) ·  Darkvision (37) ·  Sunlight Sensitivity (20) · None (17) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (13) ·  Forever Indebted (11) ·  Unarmoured Defence (Barbarian) (10) ·  Fast Movement (9) ·  Dwarven Resilience (8) · Extra Attack (8)

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