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Drilldown: creatures

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creatures > movement m: 9-40 & constitution: 10-15 & wisdom: 2-10

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movement m:
intelligence:
race:
Goblin (90) · Human (68) · Tiefling (40) · Half-Elf (29) · Elf (28) · Drow (9) · Dwarf (9) · None (8) · Ghoul (7) · Skeleton (7) · Undead (7) · Elemental (5) · Half-Orc (5) · Aberration (4) · Dark Justiciar (4) · Kuo-toa (4)
type:
Goblin (90) · Human (68) · Tiefling (40) · Half-Elf (29) · Elf (28) · Drow (9) · Dwarf (9) · None (8) · Ghoul (7) · Skeleton (7) · Undead (7) · Elemental (5) · Half-Orc (5) · Aberration (4) · Dark Justiciar (4) · Kuo-toa (4)
resistances:
None (259) · Poison immunity (35) · Fire resistance full (32) · Fire resistant full (17) · Necrotic resistant full (13) · fire magical (10) · lightning resistant full (9) · Bludgeoning vulnerability (8) · Acid resistant full (7) · poison resistant full (7) · Bludgeoning resistant nm (6) · Fire immunity (6) · necrotic resistance full (6) · Piercing resistant nm (6) · Radiant vulnerability (6) · Slashing resistant nm (6) · Necrotic immunity (5) · Psychic immunity (5) · Slashing resistance full (5) · thunder resistant full (5)
passives:
 Opportunity Attack (269) · Darkvision (226) · Opportunity Attack (77) ·  Fey Ancestry (59) ·  Hellish Resistance (41) ·  Darkvision (34) ·  Extra Attack (34) ·  Sunlight Sensitivity (18) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · None (14) · Mobile: Evade Difficult Terrain (14) ·  Forever Indebted (11) ·  Dwarven Resilience (9) ·  Uncanny Dodge (6) ·  Great Weapon Fighting (5) ·  Great Weapon Master: Bonus Attack (5) ·  Living Shadow (5) ·  Shar's Sight (5)

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