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Drilldown: creatures

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creatures > strength: 14-23 & wisdom: 2-10 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Deep Rothé (2) · Ghoul (2) · Zombie (2)
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race:
Human (27) · Half-orc (13) · Undead (13) · Githyanki (11) · None (10) · Vampire spawn (9) · Elemental (8) · Ogre (8) · Tiefling (8) · Half-Elf (7) · Halfling (7) · Elf (5) · Goblin (5) · Gnome (4) · Skeleton (4) · Ghoul (3) · Mummy (3) · Plant (3) · Steel Watcher (3) · Zombie (3)
resistances:
None (107) · Poison immunity (34) · Bludgeoning resistant nm (23) · piercing resistant nm (23) · Slashing resistant nm (23) · Necrotic resistant full (14) · fire resistance full (12) · Fire resistant full (12) · necrotic resistance full (11) · Psychic immunity (8) · Necrotic immunity (7) · Fire vulnerability (6) · Acid resistant full (5) · Lightning resistant full (5) · Thunder resistant full (5) · Bludgeoning vulnerability (4) · Cold immunity (4) · Lightning resistance full (4) · Poison resistant full (4) · Slashing resistance full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (174) · Darkvision (74) · Extra Attack (52) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (14) · Danger Sense (11) · Unarmoured Defence (Barbarian) (11) · Sunlight Hypersensitivity (9) · Vampire Regeneration (9) · Fast Movement (8) · Fey Ancestry (8) · Hellish Resistance (8) · Ogre's Mark (8) · Brave (7) · Halfling Luck (7)

Showing below up to 187 results in range #1 to #187.

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