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Drilldown: creatures

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creatures > strength: 14-18 & wisdom: 3-10 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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race:
Human (22) · Githyanki (11) · Half-Orc (9) · Undead (9) · Vampire spawn (9) · None (7) · Elemental (7) · Half-Elf (7) · Halfling (7) · Tiefling (7) · Elf (5) · Goblin (5) · Gnome (4) · Skeleton (4) · Ghoul (3) · Mummy (3) · Zombie (3)
resistances:
None (86) · Poison Immunity (28) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistant full (12) · Necrotic resistant full (12) · fire resistance full (8) · necrotic resistance full (7) · Necrotic immunity (6) · Acid resistant full (5) · Fire vulnerability (5) · Lightning resistant full (5) · Thunder resistant full (5) · Bludgeoning vulnerability (4) · lightning resistance full (4) · Poison resistant full (4) · Slashing resistance full (4) · Cold immunity (3) · psychic immunity (3)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (147) · Darkvision (59) · Extra Attack (42) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Sunlight Hypersensitivity (9) · Vampire Regeneration (9) · Fey Ancestry (8) · Brave (7) · Halfling Luck (7) · Hellish Resistance (7) · Danger Sense (6) · Ethereal (6) · Superior Darkvision (6) · Unarmoured Defence (Barbarian) (6)

Showing below up to 154 results in range #1 to #154.

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