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creatures > dexterity: 14-21 & wisdom: 5-10 & conditions: None

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
race:
Goblin (29) · Human (24) · Vampire Spawn (9) · Ghoul (8) · Tiefling (8) · Half-Elf (7) · Undead (7) · Elemental (6) · Elf (6) · None (5) · Dwarf (5) · Halfling (5) · Skeleton (5) · Kobold (4) · Crawling Claw (3) · Gnome (3) · Lightfoot Halfling (3)
type:
Goblin (29) · Human (24) · Vampire Spawn (9) · Ghoul (8) · Tiefling (8) · Half-Elf (7) · Undead (7) · Elemental (6) · Elf (6) · None (5) · Dwarf (5) · Halfling (5) · Skeleton (5) · Kobold (4) · Crawling Claw (3) · Gnome (3) · Lightfoot Halfling (3)
resistances:
None (95) · Poison immunity (30) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · slashing resistant nm (21) · Necrotic resistant full (13) · Fire resistance full (12) · fire resistant full (10) · Lightning resistant full (9) · Acid resistant full (7) · Thunder resistant full (7) · Necrotic immunity (6) · necrotic resistance full (6) · Poison resistant full (6) · Radiant vulnerability (6) · Bludgeoning vulnerability (4) · Cold resistant full (4) · cold resistant (2) · Fire immunity (2)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (119) · Darkvision (77) ·  Extra Attack (35) · Opportunity Attack (32) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Darkvision (13) ·  Fey Ancestry (13) ·  Sunlight Hypersensitivity (9) ·  Sunlight Sensitivity (9) ·  Vampire Regeneration (9) ·  Halfling Luck (8) ·  Uncanny Dodge (8) ·  Hellish Resistance (7) ·  Great Weapon Fighting (6)

Showing below up to 169 results in range #1 to #169.

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