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Drilldown: creatures

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creatures > dexterity: 12-16 & wisdom: 6-10 & conditions: None

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name:
Act 2 differences (2)
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race:
Goblin (62) · Human (18) · Tiefling (15) · Gnome (14) · Half-Elf (12) · Githyanki (11) · Undead (11) · Vampire spawn (9) · Halfling (8) · Ogre (8) · None (7) · Elf (6) · Ghoul (6) · Dwarf (5) · Rat (4) · Skeleton (4) · Crawling Claw (3) · Drow (3) · Elemental (3) · Kobold (3)
resistances:
None (164) · Poison immunity (30) · bludgeoning resistant nm (19) · Piercing resistant nm (19) · Slashing resistant nm (19) · Fire resistance full (16) · Fire resistant full (13) · Necrotic resistant full (13) · Necrotic immunity (9) · Acid resistant full (7) · Lightning resistant full (6) · necrotic resistance full (6) · Poison resistant full (6) · Radiant Vulnerability (6) · Thunder resistant full (6)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (219) · Darkvision (156) · Extra Attack (27) · Fey Ancestry (18) · Gnome Cunning (14) · Hellish Resistance (14) · Shortened Stride (13) · Tenacity (passive feature) (12) · Ethereal (9) · Sunlight Hypersensitivity (9) · Sunlight Sensitivity (9) · Vampire Regeneration (9) · Brave (8) · Halfling Luck (8) · Ogre's Mark (8) · None (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Pack Tactics (6) · Superior Darkvision (6)

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