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Drilldown: creatures

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creatures > dexterity: 11-13 & wisdom: 12-21 & conditions: None

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dexterity:
race:
Human (108) · Dwarf (32) · Gold dwarf (18) · Redcap (12) · Githyanki (8) · Gnome (8) · Half-Orc (7) · None (6) · Elf (5) · Duergar (4) · Half-Elf (4) · High Elf (4) · Hobgoblin (4) · Wood elf (4) · Alioramus (3) · Halfling (3) · High Half-Elf (3) · Lightfoot Halfling (3) · Monstrosity (3)
type:
Human (108) · Dwarf (32) · Gold dwarf (18) · Redcap (12) · Githyanki (8) · Gnome (8) · Half-Orc (7) · None (6) · Elf (5) · Duergar (4) · Half-Elf (4) · High Elf (4) · Hobgoblin (4) · Wood elf (4) · Alioramus (3) · Halfling (3) · High Half-Elf (3) · Lightfoot Halfling (3) · Monstrosity (3)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (213) · Extra Attack (85) ·  Extra Attack (67) · Darkvision (66) ·  Dwarven Resilience (53) · Opportunity Attack (51) ·  Tactical Discipline (43) ·  Phalanx Formation (36) ·  Great Weapon Fighting (35) ·  Riposte (31) ·  Protection (28) ·  Superior Darkvision (24) ·  Sunlight Sensitivity (21) ·  Darkvision (20) ·  Fey Ancestry (20) · Duergar Resilience (15) ·  Infernal Weapon (14) ·  Shadow Ambush (11) ·  Shortened Stride (9)

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