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creatures > movement m: 9 & strength: 14-16 & class: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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movement m:
strength:
race:
Human (23) · Githyanki (20) · Vampire Spawn (16) · Zombie (15) · Undead (11) · Bugbear (9) · None (7) · Skeleton (5) · Worg (4) · Aberration (3) · Elf (3) · Ghoul (3) · Ooze (3) · Shadow Mastiff (3) · Werewolf (3)
subclass:
resistances:
None (88) · Poison immunity (30) · Necrotic resistant full (24) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (13) · necrotic resistance full (11) · lightning resistance full (8) · Necrotic immunity (8) · Slashing resistance full (6) · Thunder resistant full (5) · Acid resistance full (4) · Acid resistant full (4) · Fire resistant full (4)
passives:
Opportunity Attack (165) · Darkvision (63) · Extra Attack (30) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (10) · Githyanki War Magic (9) · Tenacity (passive feature) (9) · Brute (8) · Born into Darkness (6) · Fey Ancestry (6) · Magic Resistance (6) · Web Walker (6) · Sunlight Sensitivity (5) · Blindsight (4) · Ethereal (4) · Shadow Ambush (4)

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